Car rigged in my new scene
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
Car rigged in my new scene
Hello,
In 1 file i have rigged a car, in the secund file i have my circuit.
In 3dsmax when i put my car in my scene, there is all objects (gravity, external force, target...) but when i open craft director studio i haven't the rigged car: no 4wheelerext...
Is it normal?
I must rigged again???
Thanks
Phil.
In 1 file i have rigged a car, in the secund file i have my circuit.
In 3dsmax when i put my car in my scene, there is all objects (gravity, external force, target...) but when i open craft director studio i haven't the rigged car: no 4wheelerext...
Is it normal?
I must rigged again???
Thanks
Phil.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Car rigged in my new scene
If the file is referenced in to the second scene you need to rig it again but if the first file is merged in to the second it should work so that you do not need to rig it again. What 3d program are you using?
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: Car rigged in my new scene
Thanks!
- 3dsmax.
- car is merged in scene file.
"it should work": after merge the car in my scene if i open the craft director studio, it recognise automatically 4wheelerext... nothing to do for recognise?
- 3dsmax.
- car is merged in scene file.
"it should work": after merge the car in my scene if i open the craft director studio, it recognise automatically 4wheelerext... nothing to do for recognise?
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Car rigged in my new scene
You mean as for reference files?BATPROJ wrote:Thanks!
- 3dsmax.
- car is merged in scene file.
"it should work": after merge the car in my scene if i open the craft director studio, it recognise automatically 4wheelerext... nothing to do for recognise?
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: Car rigged in my new scene
no, merge in scene file.
Re: Car rigged in my new scene
The problem is maybe on an other way...: My car must be a .prm file? Actually the car is .max file...
If it is the problem, how can i create this file (.prm)?
Thanks.
Phil.
If it is the problem, how can i create this file (.prm)?
Thanks.
Phil.
Re: Car rigged in my new scene
oupssss... i am sorry, i use a car file with animation key but without rigged car...
I have no problem now...
If you can answer me about .prm please...
Thanks.
Phil.
I have no problem now...
If you can answer me about .prm please...
Thanks.
Phil.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Car rigged in my new scene
.prm is a way to save the rig to a file without the high-poly model.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Who is online
Users browsing this forum: Google [Bot] and 18 guests