Trailer wheels not spinning

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chillyche
Posts: 8
Joined: Fri Jan 28, 2011 5:39 pm

Trailer wheels not spinning

Post by chillyche » Fri Jan 28, 2011 6:01 pm

I set up a trailer following a 4WE. The trailer also includes 2 ExtraWheels. The 4WE and the ExtraWheels all behave more or less as expected, but the wheels on the trailer itself are not spinning. The suspension seems to be working, but the wheels simply don't spin.

Another question I actually had was, there is a wheel center mesh for the trailer and the 4WE, but there isn't such a thing for the ExtraWheel. Scripting isn't my strong suit, though I have some experience. Are there any suggestions for helping to create a wheelCenterMesh for my extra wheels?

chillyche
Posts: 8
Joined: Fri Jan 28, 2011 5:39 pm

Re: Trailer wheels not spinning

Post by chillyche » Sun Jan 30, 2011 11:44 pm

Okay, I just wound up creating some extra wheels and using those in place of the trailers wheels. They are bound to the trailer's mesh, though, so they behave fairly close to as expected.

I also solved my centermesh issue with some creative constraints.

Patrik Martin
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Location: Gothenburg, Sweden
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Re: Trailer wheels not spinning

Post by Patrik Martin » Mon Jan 31, 2011 12:40 pm

Which system, 3d program and versions are you using? We have never heard of the wheels not turning.

You can create your own WheelCenterMesh by using the tool Gyro. Place it in the center of the wheel and make the "Box" a child of the wheel. Connect the part you like to use on the center to the "Arrrow".
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chillyche
Posts: 8
Joined: Fri Jan 28, 2011 5:39 pm

Re: Trailer wheels not spinning

Post by chillyche » Mon Jan 31, 2011 4:23 pm

Patrik Martin wrote:Which system, 3d program and versions are you using? We have never heard of the wheels not turning.
I'm using 3ds Max 2011, Win7 64bit, CDT: 10.1.4.

Patrik Martin
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Re: Trailer wheels not spinning

Post by Patrik Martin » Mon Feb 14, 2011 11:48 am

I have done test with the same system setup and the trailers wheels are turning as they should. What type of surface are you running on? Just an ordinary mesh/poly?
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