I was doing some R&D on PhysX and found some strange behaviour that you might be able to help me with.
I have a 4-wheel extended and I have a box litterd with debris. To simulate the debris being moved by the vehicle I have made a copy of the wheels, deleted the holes and capped them so that they are cylinders (convex) Now When I add them to the PhysX simulation they get a X-form assigned that result in their size increasing by 100% and they don't effect the rest of the objects in the scene.
Do you have any clue as to why I get the LinkedX-form and the scale change?
Vehicles and simulations
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Re: Vehicles and simulations
Hello Wellander,
Try check the state of the objects before you convert them. Or try uparent the wheels from the rest of the objects. It could be a hierarchy problem if the physx system doesn't support it. The 4whext transforms does include some scaling in it's objects and it might be the physx system might have a problem with it.
Try make a clone of the wheels and make sure they are not parented/linked to another object.
Try check the state of the objects before you convert them. Or try uparent the wheels from the rest of the objects. It could be a hierarchy problem if the physx system doesn't support it. The 4whext transforms does include some scaling in it's objects and it might be the physx system might have a problem with it.
Try make a clone of the wheels and make sure they are not parented/linked to another object.
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