Forcing Time-Distance Locations

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
ddustin
Posts: 61
Joined: Mon Nov 24, 2008 6:53 pm
Location: Georgia, USA
Contact:

Forcing Time-Distance Locations

Post by ddustin » Sat Nov 29, 2008 9:51 pm

To use the craft tools and force the vehicle to be in dictated positions
(i.e. a reconstructionist indicates a vehicle was traveling 70 MPH at a specific time and place, then 2 seconds later was at Point X and Speed Y)
is it better to use the ChassisRelocatorMesh rather than the TargetMesh?

Thanks,
Please check out our Youtube Channel for examples of our recent work.
http://www.youtube.com/user/crashdustin?feature=watch

ddustin
Posts: 61
Joined: Mon Nov 24, 2008 6:53 pm
Location: Georgia, USA
Contact:

Re: Forcing Time-Distance Locations

Post by ddustin » Sun Nov 30, 2008 12:16 am

I tried to use the ChassisRelocatorMesh method and it did not work correctly.

We set key frames at the begining and ending of the segment we wanted to adjust, then with Autokey On we tried to redirect the car body.

The car was redirected for one frame, then returned to the previous positions.
Is there something we are missing?

Thanks,
Please check out our Youtube Channel for examples of our recent work.
http://www.youtube.com/user/crashdustin?feature=watch

ddustin
Posts: 61
Joined: Mon Nov 24, 2008 6:53 pm
Location: Georgia, USA
Contact:

Re: Forcing Time-Distance Locations

Post by ddustin » Tue Dec 02, 2008 2:15 am

We did get the ChassisRelocatorMesh method to work properly after some experimentation.

Will the Craft Spline Speed plug-in work with Craft 4wheelerExtended?
Can we use the waypoint setup to change the velocity of our vehicles at certain points?

Please advise.

Thanks,
David
Please check out our Youtube Channel for examples of our recent work.
http://www.youtube.com/user/crashdustin?feature=watch

User avatar
Jacob Runnerström
Sales
Posts: 5
Joined: Mon May 05, 2008 2:12 pm
Location: Gothenburg, Sweden
Contact:

Re: Forcing Time-Distance Locations

Post by Jacob Runnerström » Wed Dec 03, 2008 2:08 pm

ddustin wrote:
Will the Craft Spline Speed plug-in work with Craft 4wheelerExtended?
Can we use the waypoint setup to change the velocity of our vehicles at certain points?

Please advise.

Thanks,
David

Absolutely! They go together like Gin and Tonic (I for one think that Spline speed controller functionality should be built in the 4Wheeler Extended). We've got a great Tutorial on those two in combination. Advanced Autonomous Techniques for 4WExt using SSC (Spline Speed-Controller)

Film: Tutorial renderings (car on a race track) (49MB)
Camtasia: Animating a Craft 4-Wheeler Extended on a race track using Craft Spline Speed-Controller (51min 189MB)

-Jacob

ddustin
Posts: 61
Joined: Mon Nov 24, 2008 6:53 pm
Location: Georgia, USA
Contact:

Re: Forcing Time-Distance Locations

Post by ddustin » Mon Dec 29, 2008 5:27 pm

Damn Spammers.............
Can't we require authorization before these idiots can make their stupid posts?

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Forcing Time-Distance Locations

Post by Carl Buhre » Mon Jan 05, 2009 8:51 am

ddustin wrote:Damn Spammers.............
Can't we require authorization before these idiots can make their stupid posts?
It's already on and they get around it. We IP-ban all the spammers so maybe one day we will have blocked them all (as if, but a man can dream).

Post Reply

Who is online

Users browsing this forum: No registered users and 49 guests