Search found 409 matches

by Patrik Martin
Thu Aug 18, 2022 9:18 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Rig merge doesn't work in Max 2022
Replies: 3
Views: 50099

Re: Rig merge doesn't work in Max 2022

Hi, Yes, we can confirm that the behavior that you are describing, however, it does work but it does not show in the CDS window. If you save the merged file and then open it again you can see that the rig is indeed in place. We are going to have a look at the issue any try to solve as soon as we can.
by Patrik Martin
Mon Aug 15, 2022 12:22 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Are you going to support maya 2023? [NOW SUPPORTED]
Replies: 5
Views: 19457

Re: Are you going to support maya 2023?

Yes, we are currently working on adding the support for 3ds max 2023 and Maya 2023. Are you sure? It looks like a dead product also this forum also seems lifeless. We here having some difficulties with development of the 2023 support but it is on it's way. That is why it is taking a bit of time. Us...
by Patrik Martin
Thu Aug 11, 2022 1:03 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Vehicle and Motorcycle Crash
Replies: 2
Views: 11762

Re: Vehicle and Motorcycle Crash

Everything up until impact can be handled by Craft Director Studio. We do have forensics/legal companies that use our tools for creating animations for this sort of situations.
by Patrik Martin
Fri Jul 22, 2022 10:35 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Unreal engine Motion blur
Replies: 6
Views: 36546

Re: Unreal engine Motion blur

I went back to 3ds max and double check make sure when I exported the same frame rate I use in unreal (24 fps) and the same problem still occurred… I have no problem render with lock display rate at runtime but if I do there will be no proper motion blur Another issue that can arise is if the trans...
by Patrik Martin
Thu Jul 21, 2022 11:16 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Unreal engine Motion blur
Replies: 6
Views: 36546

Re: Use animated car in Unreal Engine 4

I'm having a problem with motion blur in the unreal engine. I have to unlock the display rate at runtime to have proper motion blur in the movie render queue, but if I do. The path that was imported from 3ds Max is not smoothed. Wheels will start jiggling. I tried to bake the animation and import a...
by Patrik Martin
Tue Jul 19, 2022 12:34 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 25
Views: 2518330

Re: Use animated car in Unreal Engine 4

Hello! I created a car animation and I followed the Youtube instructions about selecting the wheel and using the Constraints > Link Constraint when setting up the car and the rig in 3DS Max 2022. I opened the Scene Explorer and the wheels and body are not under the rig mesh like the conventional ri...
by Patrik Martin
Thu Jun 16, 2022 11:24 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Are you going to support maya 2023? [NOW SUPPORTED]
Replies: 5
Views: 19457

Re: Are you going to support maya 2023?

Yes, we are currently working on adding the support for 3ds max 2023 and Maya 2023.
by Patrik Martin
Fri Jun 10, 2022 10:29 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: How to export animated car to other max scene
Replies: 1
Views: 9541

Re: How to export animated car to other max scene

To make the rig not be dependent on CDS you can just unplug the model using the unplug button. screenshot.69.png The dummy meshes are not rendered as they are set to not be render. If you would like to have the keys directly on the model you can do the following: Use Position Constraint and Orientat...
by Patrik Martin
Tue Apr 26, 2022 12:06 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Maya anim on path (autonomous)
Replies: 3
Views: 16201

Re: Maya anim on path (autonomous)

I made a try, but when I set the parameters it will get disabled as soon as I klick the record button. Sorry for the late response. You need to have a fresh rig for it to work as it takes in previous animation in to consideration. Clone it via CDS and you should be ready to go. Another problem user...
by Patrik Martin
Tue Apr 26, 2022 11:52 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Craft Director Not Recognizing Input devices.
Replies: 2
Views: 10988

Re: Craft Director Not Recognizing Input devices.

Hi Fox, Unfortunately you will not be able to use the 3DConnexion/3dx cadmouse with Craft Director Studio as we removed the support for 3DConnexion mice some time ago. We removed it as the support was with each of 3DConnexion driver update broken and was creating a bad experience for our users. Craf...
by Patrik Martin
Tue Apr 19, 2022 2:29 pm
Forum: User-created content
Topic: NASCAR The Game: Inside Line
Replies: 6
Views: 272872

Re: NASCAR The Game: Inside Line

Dag wrote:
Thu Apr 14, 2022 2:04 pm
Hi, great!
Could you say how did you animate this? is it autonomous mode?
I want to make a car chase in the city, but I struggle with the autonomous mode. It do not make what I expected it will do.
Hi Dag,

What is the issue you are facing? Maybe I can help you out?
by Patrik Martin
Wed Apr 06, 2022 9:24 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Maya anim on path (autonomous)
Replies: 3
Views: 16201

Re: Maya anim on path (autonomous)

Hi Dag,

On 4-Wheeler Extended you are able to set the Initial Velocity (% of max) and thus have an initial speed on record. It is slightly confusing that it placed under "read only".
by Patrik Martin
Tue Mar 22, 2022 8:39 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Rocket Launcher Setup
Replies: 1
Views: 13565

Re: Rocket Launcher Setup

Sorry just saw this now.

Here is the hierarchy:
  • CrawlerExt_01_CrawlerBody
    • DirectInputLink_01_RelativeCageMesh
      • DirectInputLink_01_ActuatorMesh
        • Firepower_01_gun
by Patrik Martin
Tue Mar 22, 2022 8:28 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Helicopter Rig Curve control
Replies: 1
Views: 9925

Re: Helicopter Rig Curve control

Unfortunately the Helicopter does not support the autonomous funcion. So making a change to the path of animation will make you need to reanimate from the point of where the change is desired. if it's only changing some of the configuration values you are able to press Resimulate button to keep the ...
by Patrik Martin
Mon Jan 03, 2022 1:54 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: tank tracks to loose help
Replies: 1
Views: 10451

Re: tank tracks to loose help

Hi a312er, A couple of things 1. Place the drive wheel in one of the corners instead of the middle. The problem is that when the tracks does not hit the drive wheel it will not drive the track. Use CogWheel to dive the drive wheel from one of the Crawler's wheels. crawler_drive_wheel.png 2. Make the...
by Patrik Martin
Sun Sep 05, 2021 12:34 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Grouping/organising the rig (Maya)
Replies: 1
Views: 12008

Re: Grouping/organising the rig (Maya)

I Dane,

I think you solved this issue?

Best Regards,
Patrik
by Patrik Martin
Thu Jul 29, 2021 1:28 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 25
Views: 2518330

Re: Use animated car in Unreal Engine 4

Help, such a problem. In 3dsmax, the animation works correctly, all the wheels spin as they should. But when exporting via datasmith, the animation works the same way, the body moves as it should, but the wheels jump anywhere. How can the problem be solved? https://imgur.com/a/JXMBwS8 Using the "Li...
by Patrik Martin
Fri Jul 23, 2021 1:01 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Adding Gears with Chain
Replies: 3
Views: 16332

Re: Adding Gears with Chain

Se my image attachement showing the types of wheels needed. The rear middle wheel is the one that are to be a "non inner wheel". The rest are standard inner wheels.
by Patrik Martin
Fri Jul 23, 2021 12:41 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Bike Group Turns into a Mechanical Bull Ride
Replies: 1
Views: 14733

Re: Bike Group Turns into a Mechanical Bull Ride

I'm not sure what is causing this effect but it only happens when I close 3DS Max and reopen the scene that my Bicyclist are what looks like a mechanical bull ride with the cyclist and bike bucking up and down. When I first create the Bike Group, the bicycle and cyclist work appropriately and they ...
by Patrik Martin
Mon May 31, 2021 9:47 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Getting Controller Working - Logitech G920
Replies: 8
Views: 31778

Re: Getting Controller Working - Logitech G920

It finally worked, it was lots of remapping and program on top to make it work. It is not 100% but at less it works... Thank you Glad to hear that you found a workaround. Another thing that I suggest is the use the Autonomous mode for animation of the cars. Easier to control and adjust if needed. P...