Search found 409 matches
- Thu Aug 18, 2022 9:18 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Rig merge doesn't work in Max 2022
- Replies: 3
- Views: 50099
Re: Rig merge doesn't work in Max 2022
Hi, Yes, we can confirm that the behavior that you are describing, however, it does work but it does not show in the CDS window. If you save the merged file and then open it again you can see that the rig is indeed in place. We are going to have a look at the issue any try to solve as soon as we can.
- Mon Aug 15, 2022 12:22 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Are you going to support maya 2023? [NOW SUPPORTED]
- Replies: 5
- Views: 19457
Re: Are you going to support maya 2023?
Yes, we are currently working on adding the support for 3ds max 2023 and Maya 2023. Are you sure? It looks like a dead product also this forum also seems lifeless. We here having some difficulties with development of the 2023 support but it is on it's way. That is why it is taking a bit of time. Us...
- Thu Aug 11, 2022 1:03 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Vehicle and Motorcycle Crash
- Replies: 2
- Views: 11762
Re: Vehicle and Motorcycle Crash
Everything up until impact can be handled by Craft Director Studio. We do have forensics/legal companies that use our tools for creating animations for this sort of situations.
- Fri Jul 22, 2022 10:35 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Unreal engine Motion blur
- Replies: 6
- Views: 36546
Re: Unreal engine Motion blur
I went back to 3ds max and double check make sure when I exported the same frame rate I use in unreal (24 fps) and the same problem still occurred… I have no problem render with lock display rate at runtime but if I do there will be no proper motion blur Another issue that can arise is if the trans...
- Thu Jul 21, 2022 11:16 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Unreal engine Motion blur
- Replies: 6
- Views: 36546
Re: Use animated car in Unreal Engine 4
I'm having a problem with motion blur in the unreal engine. I have to unlock the display rate at runtime to have proper motion blur in the movie render queue, but if I do. The path that was imported from 3ds Max is not smoothed. Wheels will start jiggling. I tried to bake the animation and import a...
- Tue Jul 19, 2022 12:34 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Use animated car in Unreal Engine 4
- Replies: 25
- Views: 2518330
Re: Use animated car in Unreal Engine 4
Hello! I created a car animation and I followed the Youtube instructions about selecting the wheel and using the Constraints > Link Constraint when setting up the car and the rig in 3DS Max 2022. I opened the Scene Explorer and the wheels and body are not under the rig mesh like the conventional ri...
- Thu Jun 16, 2022 11:24 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Are you going to support maya 2023? [NOW SUPPORTED]
- Replies: 5
- Views: 19457
Re: Are you going to support maya 2023?
Yes, we are currently working on adding the support for 3ds max 2023 and Maya 2023.
- Fri Jun 10, 2022 10:29 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: How to export animated car to other max scene
- Replies: 1
- Views: 9541
Re: How to export animated car to other max scene
To make the rig not be dependent on CDS you can just unplug the model using the unplug button. screenshot.69.png The dummy meshes are not rendered as they are set to not be render. If you would like to have the keys directly on the model you can do the following: Use Position Constraint and Orientat...
- Tue Apr 26, 2022 12:06 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Maya anim on path (autonomous)
- Replies: 3
- Views: 16201
Re: Maya anim on path (autonomous)
I made a try, but when I set the parameters it will get disabled as soon as I klick the record button. Sorry for the late response. You need to have a fresh rig for it to work as it takes in previous animation in to consideration. Clone it via CDS and you should be ready to go. Another problem user...
- Tue Apr 26, 2022 11:52 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Craft Director Not Recognizing Input devices.
- Replies: 2
- Views: 10988
Re: Craft Director Not Recognizing Input devices.
Hi Fox, Unfortunately you will not be able to use the 3DConnexion/3dx cadmouse with Craft Director Studio as we removed the support for 3DConnexion mice some time ago. We removed it as the support was with each of 3DConnexion driver update broken and was creating a bad experience for our users. Craf...
- Tue Apr 19, 2022 2:29 pm
- Forum: User-created content
- Topic: NASCAR The Game: Inside Line
- Replies: 6
- Views: 272872
Re: NASCAR The Game: Inside Line
Hi Dag,
What is the issue you are facing? Maybe I can help you out?
- Wed Apr 06, 2022 9:24 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Maya anim on path (autonomous)
- Replies: 3
- Views: 16201
Re: Maya anim on path (autonomous)
Hi Dag,
On 4-Wheeler Extended you are able to set the Initial Velocity (% of max) and thus have an initial speed on record. It is slightly confusing that it placed under "read only".
On 4-Wheeler Extended you are able to set the Initial Velocity (% of max) and thus have an initial speed on record. It is slightly confusing that it placed under "read only".
- Tue Mar 22, 2022 8:39 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Rocket Launcher Setup
- Replies: 1
- Views: 13565
Re: Rocket Launcher Setup
Sorry just saw this now.
Here is the hierarchy:
Here is the hierarchy:
- CrawlerExt_01_CrawlerBody
- DirectInputLink_01_RelativeCageMesh
- DirectInputLink_01_ActuatorMesh
- Firepower_01_gun
- DirectInputLink_01_ActuatorMesh
- DirectInputLink_01_RelativeCageMesh
- Tue Mar 22, 2022 8:28 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Helicopter Rig Curve control
- Replies: 1
- Views: 9925
Re: Helicopter Rig Curve control
Unfortunately the Helicopter does not support the autonomous funcion. So making a change to the path of animation will make you need to reanimate from the point of where the change is desired. if it's only changing some of the configuration values you are able to press Resimulate button to keep the ...
- Mon Jan 03, 2022 1:54 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: tank tracks to loose help
- Replies: 1
- Views: 10451
Re: tank tracks to loose help
Hi a312er, A couple of things 1. Place the drive wheel in one of the corners instead of the middle. The problem is that when the tracks does not hit the drive wheel it will not drive the track. Use CogWheel to dive the drive wheel from one of the Crawler's wheels. crawler_drive_wheel.png 2. Make the...
- Sun Sep 05, 2021 12:34 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Grouping/organising the rig (Maya)
- Replies: 1
- Views: 12008
Re: Grouping/organising the rig (Maya)
I Dane,
I think you solved this issue?
Best Regards,
Patrik
I think you solved this issue?
Best Regards,
Patrik
- Thu Jul 29, 2021 1:28 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Use animated car in Unreal Engine 4
- Replies: 25
- Views: 2518330
Re: Use animated car in Unreal Engine 4
Help, such a problem. In 3dsmax, the animation works correctly, all the wheels spin as they should. But when exporting via datasmith, the animation works the same way, the body moves as it should, but the wheels jump anywhere. How can the problem be solved? https://imgur.com/a/JXMBwS8 Using the "Li...
- Fri Jul 23, 2021 1:01 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Adding Gears with Chain
- Replies: 3
- Views: 16332
Re: Adding Gears with Chain
Se my image attachement showing the types of wheels needed. The rear middle wheel is the one that are to be a "non inner wheel". The rest are standard inner wheels.
- Fri Jul 23, 2021 12:41 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Bike Group Turns into a Mechanical Bull Ride
- Replies: 1
- Views: 14733
Re: Bike Group Turns into a Mechanical Bull Ride
I'm not sure what is causing this effect but it only happens when I close 3DS Max and reopen the scene that my Bicyclist are what looks like a mechanical bull ride with the cyclist and bike bucking up and down. When I first create the Bike Group, the bicycle and cyclist work appropriately and they ...
- Mon May 31, 2021 9:47 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Getting Controller Working - Logitech G920
- Replies: 8
- Views: 31778
Re: Getting Controller Working - Logitech G920
It finally worked, it was lots of remapping and program on top to make it work. It is not 100% but at less it works... Thank you Glad to hear that you found a workaround. Another thing that I suggest is the use the Autonomous mode for animation of the cars. Easier to control and adjust if needed. P...