Search found 309 matches

by Patrik Martin
Fri Mar 13, 2009 8:43 am
Forum: User-created content
Topic: Kettenkraft using Crawlertracks
Replies: 9
Views: 10530

Re: Kettenkraft using Crawlertracks

Nice animation!
What type of tank is that? It looks old but also futuristic.

Keep up the good work!
by Patrik Martin
Thu Mar 05, 2009 5:20 pm
Forum: User-created content
Topic: A camera Match example using craft
Replies: 6
Views: 8216

Re: A camera Match example using craft

Wery nice done David!
The movies really get life with real camera work. It is nice to be able to skip the modeling of the enviroment I guess, wrong?.

Look forward to see more work from you.

Best
Patrik
by Patrik Martin
Fri Dec 12, 2008 3:49 pm
Forum: Blog posts
Topic: 2008-11-24 - System log: Beneath the surface...
Replies: 1
Views: 1874

Re: 2008-11-24 - System log: Beneath the surface...

..lies a vast ocean. Hidden in it' murky water lies numerous differen eco-systems, each one different and unique, yet completelly dependent of each other. The eco-systems are very fragile and it takes very little effort to collapse one. And if one fall, many others will follow. If the balance is no...
by Patrik Martin
Fri Dec 12, 2008 3:45 pm
Forum: Blog posts
Topic: 2008-11-18 - Plugin Development: Unlucky day
Replies: 2
Views: 2334

Re: 2008-11-18 - Plugin Development: Unlucky day

...That went kind of smooth until I accidently made the computer reboot, of course without me being able to save my work first :shock: . So about 1.5 hour of work went to waste. I almost feel guilty for this one, as I'm the one who wanted to plug in a gamepad in Henrik's computer to test something ...
by Patrik Martin
Mon Nov 10, 2008 2:13 pm
Forum: Support
Topic: craft suspension
Replies: 21
Views: 18498

Re: craft suspension

hi i wanna know how to rig the suspension component, such as swing arm to the vehicle body? like the car under carriage video I've seen in craft animation website?? Ok so I made a rig so that you are able to see how I would do it. The green/yellow meshes are three different instances of the Craft S...
by Patrik Martin
Mon Nov 10, 2008 1:28 pm
Forum: Support
Topic: non-rotating front-wheel parts (e.g. brakes)
Replies: 10
Views: 7974

Re: non-rotating front-wheel parts (e.g. brakes)

geet wrote:ok about the disk brake problem how do u do it in bike mesh
You would do the same thing as the answer above. The Craft 2-Wheeler Extended also have a WheelCenterMesh in the front wheel and one in the rear wheel. If you are animating a bicycle you would also change the Maximum Pitch Angle to 0.
by Patrik Martin
Wed Sep 17, 2008 4:27 pm
Forum: Support
Topic: non-rotating front-wheel parts (e.g. brakes)
Replies: 10
Views: 7974

Re: non-rotating front-wheel parts (e.g. brakes)

WIth this method, were the brakes grouped in the wheel group? I am just starting learning today, and see that you have to have 5 groups (4 wheels and the chasis). Thanks. Well you parent the brake(the red part) to the WheelCenterMesh and the brakedisk you group with the model wheel and link/parent ...
by Patrik Martin
Wed Sep 17, 2008 4:11 pm
Forum: Support
Topic: scaling issue, My car is longer how to match it?!
Replies: 2
Views: 3391

Re: scaling issue, My car is longer how to match it?!

Just as Stefan says you do not need to edit the 4-wheelers dummy other than move and scale the body and wheels. Here is an example of a truck rigg: http://www.craftanimations.com/images/forum/truck_rigging.jpg As you probobly can see is that we have moved the rear wheels and the TurnBaseMesh to the ...
by Patrik Martin
Tue Aug 26, 2008 8:38 am
Forum: Support
Topic: trailer scaling problem
Replies: 4
Views: 4623

Re: trailer scaling problem

Here is the manual for the trailer:
http://www.craftanimations.com/index.cf ... AA3C1FBF49
by Patrik Martin
Fri Jul 25, 2008 2:07 pm
Forum: Support
Topic: non-rotating front-wheel parts (e.g. brakes)
Replies: 10
Views: 7974

Re: non-rotating front-wheel parts (e.g. brakes)

krz9000 wrote:it works!
thanks for guiding me throught.
No problem at all!
If you have any other questions or so don't hesitate to post them as well.
by Patrik Martin
Fri Jul 25, 2008 10:35 am
Forum: Support
Topic: non-rotating front-wheel parts (e.g. brakes)
Replies: 10
Views: 7974

Re: non-rotating front-wheel parts (e.g. brakes)

If you go in to the configure for the 4-Wheeler and go down to the Suspension Parameters you should find a check box that is named Fixate Wheel Center Nodes uncheck this box and then it should work. :)
by Patrik Martin
Thu Jul 24, 2008 8:30 pm
Forum: Support
Topic: non-rotating front-wheel parts (e.g. brakes)
Replies: 10
Views: 7974

Re: non-rotating front-wheel parts (e.g. brakes)

Hi krz9000 and welcome to the forum! There is a solution for your problem. Parent your brake setup to one the following nodes: WheelerExt_01_WheelCenterMesh_FRTransform WheelerExt_01_WheelCenterMesh_FLTransform WheelerExt_01_WheelCenterMesh_BLTransform WheelerExt_01_WheelCenterMesh_BRTransform These...
by Patrik Martin
Wed Jul 23, 2008 8:23 pm
Forum: Support
Topic: Missing something-help please?
Replies: 2
Views: 3149

Re: Missing something-help please?

Hello and welcome to the forum mikej,

Have you had any different version of Craft Director Tools installed before on your computer?

I am suspecting that you are probobly having the same problems as trimmis had.
Path Constraints Autonomous Mode
Does this help you :?:
by Patrik Martin
Tue Jul 22, 2008 5:11 pm
Forum: Support
Topic: Truck rig
Replies: 15
Views: 17536

Re: Truck rig

Hi and welcome to our forum Fredrik! A tip is to check out the Craft Trailer manual as well. This manual is more aimed for semi truck trailers. Trailer manual I also made a picture set of how I would rig one of those trucks: http://www.craftanimations.com/images/forum/truck_rigging.jpg As you can se...
by Patrik Martin
Tue Jul 08, 2008 1:37 pm
Forum: Support
Topic: ground collision
Replies: 15
Views: 9884

Re: ground collision

Hello Vegar and welcome to our forum! The mesh you must link/parent to the ground is the GravityDirectionMesh that is under the 4-Wheeler Extended rigg. I guess you are linking/parenting the TargetMesh to the ground. This is wrong. The TargetMesh is used when creating autonomous animations ie. using...
by Patrik Martin
Thu Jul 03, 2008 1:05 pm
Forum: Support
Topic: Request on the upcoming Workshop in LA
Replies: 19
Views: 106614

Re: Request on the upcoming Workshop in LA

Hi Stefan,

I will forward your request to Lou.

If we film the workshop I don't think we would sell DVDs. We would probobly upload the workshop movie to our homepage instead so that everyone can watch it. :)

thanks for the tip!
by Patrik Martin
Wed Jul 02, 2008 11:31 am
Forum: Support
Topic: MERGE
Replies: 6
Views: 5752

Re: MERGE

Are you sure you are using the latest version of Craft Director Tools? I suggest that you download the latest one and reinstall Craft Director Tools. If you are trying to merge older files you may need to resave these before you are able to merge them. The merge functionallity was implemented about ...
by Patrik Martin
Wed Jul 02, 2008 10:16 am
Forum: Support
Topic: Multiple Rigging Question
Replies: 2
Views: 3818

Re: Multiple Rigging Question

Hello Pete and welcome to our Forum. Greetings, I have a vehicle that is composed of a 4WhelerExt. This is a standard car with standard car attributes. I would like to create some sort of hybrid vehicle that i can interchange functionality at a press of a button (ideally), simulating a car that can ...