The reason is that there is a lot of data that is stored in memory that needs to be sorted. For example in the undo and redo memory. So when you restart the 3d program these are removed.
My suggestion is that you can try undo before you start a new simulation to mitigate.
Search found 409 matches
- Mon May 08, 2023 9:25 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Slow Simulating Times
- Replies: 3
- Views: 16640
- Mon Apr 17, 2023 10:38 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Waypoints Mimicking Behavior in Spline Speed Controller
- Replies: 3
- Views: 15780
Re: Waypoints Mimicking Behavior in Spline Speed Controller
Hi, I have made tests with both a 3ds max line (spline) and Spline Speed-Controller's own spline creation and am not experiencing any issues with the delay function for example. What spline are you using? Does all the waypoints show a yellow color instead of green once you edit WP01? (yellow = delay...
- Tue Feb 14, 2023 5:39 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Maya > 3ds max > UE issue
- Replies: 3
- Views: 12838
Re: Maya > 3ds max > UE issue
Doing some testing yesterday, I noticed that in Max, if you unlink everything from Maya, then freeze and reset transforms, then center all pivots again on the wheel/tire I would say this is the process for solving this between 3ds max and Unreal. Not sure why, but it seems like Unreal and/or Datasm...
- Tue Feb 14, 2023 9:35 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Maya > 3ds max > UE issue
- Replies: 3
- Views: 12838
Re: Maya > 3ds max > UE issue
Hi, you do not need to export to 3ds max to be able to import in to Unreal Engine. You can export as fbx with normal parenting then import that fbx in to unreal. However, it is good to make sure that all the dummy meshes have the same material assigned as this makes it easier to hide once imported i...
- Tue Jan 31, 2023 2:44 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: propper set up for logitech G923
- Replies: 5
- Views: 21302
Re: propper set up for logitech G923
Thank you. Will this be added to the future updates? I noticed a lot of my problems were not enabling COMBINED PEDALS in Logitech software itself. Not sure why it matters though So, if you combine the pedals you do not face this issue, right? Becouse it now sees it as one axis and not two different.
- Tue Jan 31, 2023 2:40 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Where do I choose gravel strength?
- Replies: 1
- Views: 10755
Re: Where do I choose gravel strength?
Let's have the concept of a road with gravel then the settings would correspond somewhat to: Gravel roughness (configure->general properties) How often uneven stones are placed going down the road. Or in other words how often are they different from one to the other? Gravel shake amplitude (input pr...
- Thu Jan 26, 2023 11:13 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Logitech G29 braking puts car in reverse mode
- Replies: 6
- Views: 20644
Re: Logitech G29 braking puts car in reverse mode
You can have a look at this workaround to solve the problem.
viewtopic.php?f=3&t=4335&p=7818#p7818
viewtopic.php?f=3&t=4335&p=7818#p7818
- Thu Jan 26, 2023 11:07 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: propper set up for logitech G923
- Replies: 5
- Views: 21302
Re: propper set up for logitech G923
Yes, the UI should allow you for the possibility to separate the inputs if desired. You are actually able to do this today by editing the input profile. Located in "Documents\Craft Animations\directorstudio\data\carextended\inputprofiles" For the 4-Wheeler or any other tool's input. Set up the input...
- Mon Jan 23, 2023 11:51 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Cannot merge cars to another 3ds max scene
- Replies: 6
- Views: 21310
Re: Cannot merge cars to another 3ds max scene
So, yes I can confirm there is an issue with the merging. We will check this and try to solve. The problem: Using auto rename upon merging a rig that has the same name as the scene will make it lose its connection to CDS. Workaround: 1. Before merging change the name of the rig, with the same name, ...
- Mon Jan 23, 2023 10:11 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Cannot merge cars to another 3ds max scene
- Replies: 6
- Views: 21310
Re: Cannot merge cars to another 3ds max scene
Hi, we will check on this. Usually it works to merge, then save then reopen. But sound like this is not functional at the moment.
- Mon Nov 21, 2022 10:30 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Unreal engine Motion blur
- Replies: 6
- Views: 36713
Re: Unreal engine Motion blur
What version of CDS are you using? Do you have the latest?
- Thu Nov 03, 2022 11:53 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Parenting Cameras
- Replies: 2
- Views: 11290
Re: Parenting Cameras
Hi Brian,brian.bedwell wrote: ↑Tue Nov 01, 2022 9:51 pmWhat does parenting cameras in the main Craft Director Studio pop up do over just parenting cameras in the Outliner (Maya)?
This has no functional difference, just a way to organize your work if you for example have many tools in the same scene.
- Wed Oct 12, 2022 3:04 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Wheels Deforming
- Replies: 3
- Views: 12835
Re: Wheels Deforming
In general the problem is that Unreal Engine does not seem to like to have things nonuniformly scaled and if that is the case it will be transferred down to its children. The 4-Wheeler is based of the concept to be able to have nonuniform scaled things. Like the wheels. The way top go around this is...
- Tue Sep 27, 2022 11:10 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Logitech G29 braking puts car in reverse mode
- Replies: 6
- Views: 20644
Re: Logitech G29 braking puts car in reverse mode
The logitech g29 is a bit odd as the idle value for the input is set at 0.5 and not 0. It's like the gas pedal is always pushed down with 50% instead of 0%. This makes it have an input all the time unless this is regulated with the use of the offset feature that you are able to find under Advanced o...
- Tue Sep 27, 2022 10:58 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Initial speed problem
- Replies: 5
- Views: 14685
Re: Initial speed problem
CDS supports both, assign to one and the same or separate. For instance if you use arrows on your keyboard it will use two different inputs, one for forward and one for backward. Aslo, Backward in forward motion is by default set to be used as brake. screenshot.94.png The main issue is that Logitech...
- Mon Sep 26, 2022 4:06 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Logitech G29 braking puts car in reverse mode
- Replies: 6
- Views: 20644
Re: Logitech G29 braking puts car in reverse mode
As stated in the other thread. The G29 is a bit odd in how it has it's inputs for throttle and brake.
To invert the inputs go to the advanced setting of the input and set the multiplier to the opposite of what it states.
if it states "-1.0" set it to "1.0"
if it states "1.0" set it to "-1.0".
To invert the inputs go to the advanced setting of the input and set the multiplier to the opposite of what it states.
if it states "-1.0" set it to "1.0"
if it states "1.0" set it to "-1.0".
- Mon Sep 26, 2022 4:03 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Initial speed problem
- Replies: 5
- Views: 14685
Re: Initial speed problem
If I remember it correct the G29 uses the same axis between the brake and the throttle. So, I believe that the 0 value is actually at full brake and at idle it is 0.5 and 1.0 at full throttle which is a bit different to what many others do. Try to set the offset to -0.5 in the advanced settings of t...
- Mon Sep 26, 2022 2:30 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Initial speed problem
- Replies: 5
- Views: 14685
Re: Initial speed problem
The issue is usually that there is an input entered before the record has started. If an input is set under recording countdown it will add an initial speed. if you make sure to not press anything on record, does it still go forward? If so, it might have an initial velocity set in the configuration ...
- Mon Sep 19, 2022 3:06 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Are you going to support maya 2023? [NOW SUPPORTED]
- Replies: 5
- Views: 19576
Re: Are you going to support maya 2023?
The 3ds Max and Maya 2023 is now released. You can download from: https://craftanimations.com/craft-director-studio/
- Tue Sep 13, 2022 10:22 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4 Wheeler Speed Issues
- Replies: 6
- Views: 24067
Re: 4 Wheeler Speed Issues
Yes, the probolem is often that the 4-Wheller does not catch the target becouse it has to low maximum velocity value. To raise this adjust the Gas Pedal (Forw/Backw) Maximum under Input properties . The Gas Pedal (Forw/Backw) Response factor is the acceleration and can also be of interest to adjust ...