Hello!
How did you connect your model wheels to the Craft wheels? Have you changed the scale of the Craft wheels?
Search found 407 matches
- Sun Feb 05, 2017 1:23 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: tire stretch
- Replies: 1
- Views: 18533
- Fri Feb 26, 2010 10:28 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: craft suspension
- Replies: 21
- Views: 100457
Re: craft suspension
Sounds like a scale issue. What 3d application are you working in?
- Thu Feb 25, 2010 3:56 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: craft suspension
- Replies: 21
- Views: 100457
Re: craft suspension
That will be ok, as I mentioned, you can strip (delete) the scene of the confidential data and just leave our tools.
- Thu Feb 25, 2010 3:21 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: craft suspension
- Replies: 21
- Views: 100457
Re: craft suspension
Hi, Thanks for the answer. The issue I have is that I get an offset between the original position and the postion of the car when resting. What I am doing is the following: Load the 4WheelerExt Match the overall size of my car Match the wheels position, when doing this the postion of the wheel rela...
- Wed Feb 24, 2010 11:31 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Tutorial: Rigging Craft 4-Wheeler Ext. in CINEMA4D
- Replies: 21
- Views: 97986
Re: Tutorial: Rigging Craft 4-Wheeler Ext. in CINEMA4D
Sounds great! We're looking forward to it.
- Tue Feb 23, 2010 11:05 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: craft suspension
- Replies: 21
- Views: 100457
Re: craft suspension
Hi I manage to get the suspension to work. However, when starting the simulation, the wheel drops at the first frame and the suspension is stretched (the car is not moving). I am trying to get the suspension in rest position to stay as it is. Then get stretch or compress when the car is moving. Any...
- Mon Feb 15, 2010 12:12 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Max 2010, spline speed controller not saving waypoint data.
- Replies: 3
- Views: 28487
Re: Max 2010, spline speed controller not saving waypoint data.
version 9.3.1 build 1458. It is a very strange issue indeed, i left my computer on overnight for 3 days just so i could keep max open, i have finished my animation now, and edited my waypoints. but the issue still remains.. Try installing 9.4.1 and see if the problem remains. I know 9.4.1 includes ...
- Mon Feb 15, 2010 9:57 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: A Lot of cars
- Replies: 11
- Views: 56217
Re: A Lot of cars
I was trying to add in some of the steering noise and was wondering if there is a way to adjust the frequency of the noise so it looks less jerky. Are you using the latest version? Because we updated the Autonomous Mode recently (I believe the update was included in version 9.3.1 or 9.4.1) to work ...
- Mon Feb 15, 2010 9:54 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Max 2010, spline speed controller not saving waypoint data.
- Replies: 3
- Views: 28487
Re: Max 2010, spline speed controller not saving waypoint data.
Hi im wondering if anyone can help me, i am using the spline speed controller, it works great the first time i put it to a scene and i can play with it and edit it as much as i like, i save the max file but when i re-open it i lose the abily to edit the waypoints, i can still see my animation worki...
- Thu Feb 11, 2010 11:19 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: A Lot of cars
- Replies: 11
- Views: 56217
Re: A Lot of cars
I was also noticing in a couple of my scenes it would have problems when I had a subdivision modifier on my ground object, such as a Turbosmooth or a Subdivide in Max. When I collapsed them into Editable Poly it worked fine. Strange In order for Craft Director Studio's tools to be able to interact ...
- Thu Feb 11, 2010 11:10 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Tutorial: Rigging Craft 4-Wheeler Ext. in CINEMA4D
- Replies: 21
- Views: 97986
Re: Tutorial: Rigging Craft 4-Wheeler Ext. in CINEMA4D
Hello! I have a problem with Craft 4-Wheeler Ext. in Cinema 4D R11.5 I follow step by step this tutorial but nothing works, car do not move, I tried 100 times but nothing works. Is there a difference between Cinema 4D R11 and Cinema 4D R11.5? Is it possible to get a video tutorial how to rig a car ...
- Mon Feb 08, 2010 2:22 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Huge Camera Dummy Object?
- Replies: 1
- Views: 21824
Re: Huge Camera Dummy Object?
I'm afraid that's how the cameras of the camera tools are created. It might be changed in the future but since the camera tools was built to work in this scale, they will have to be re-written in order for the scale to be adjusted.
- Mon Feb 08, 2010 1:00 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Luigi's Crawler Tracks Video Tutorial
- Replies: 2
- Views: 28656
Re: Luigi's Crawler Tracks Video Tutorial
I just checked the video and besides the fact that Luigi sounds like he had some helium before making this video :) I have a question. Is this just a simple, quick way to demonstrate how to set up Crawler Tracks? I ask this because there is no use of the Cog Wheels or Extra Wheel tools. Has the wor...
- Mon Feb 08, 2010 9:04 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 8 wheeled APC questions
- Replies: 19
- Views: 186791
Re: 8 wheeled APC questions
Carl, I finally got back to this and opened the file. Will this only work if the wheels are not turning like in the max file? If you want the wheels to turn I would recommend using Craft CogWheels (with reverse direction check in its config). You can combine it with a 1DRotator which is using the s...
- Wed Feb 03, 2010 9:45 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4 Wheeler Extended - Wheel Problem
- Replies: 1
- Views: 22318
Re: 4 Wheeler Extended - Wheel Problem
I am currently trying out Craft Director Studio for the first time and have run into a problem with 4 Wheeler Extended. When scaling WheelerExt_01_CarBodyMeshTransform to the size of the high-poly car everything works fine. However, when I start aligning and scaling the wheels individually I run in...
- Wed Feb 03, 2010 9:35 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: A Lot of cars
- Replies: 11
- Views: 56217
Re: A Lot of cars
hmm, I thought I needed to record first, then if I made changes to the settings I could resimulate. What would be the difference between the two buttons? Is the record button just for recording the live inputs, when you take control of the rig? Correct. Record is for recording new input data. Resim...
- Mon Feb 01, 2010 5:00 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: A Lot of cars
- Replies: 11
- Views: 56217
Re: A Lot of cars
Yes, that is the best way I have found so far. It seems like about 5 cars at a time is the most you want to do at one time. With 100 cars or so though it gets tedious, and I was wondering if there was an easier method or perhaps I was setting it up wrong. Thanks for your help. Aren't you able to Re...
- Mon Feb 01, 2010 8:01 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: A Lot of cars
- Replies: 11
- Views: 56217
Re: A Lot of cars
Hello, I am doing a scene with a large amount of cars in it. The rigs all seem to work properly however when I am ready to record the animation it often locks up. I have tried breaking up the scene into smaller segments with varied results. Sometimes it works sometimes it doesn't. I was wondering i...
- Mon Jan 25, 2010 2:23 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Craft Director Studio 9.4 Released!
- Replies: 0
- Views: 31362
- Fri Jan 22, 2010 2:22 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: I Need little Help
- Replies: 3
- Views: 34669
Re: I Need little Help
Hello! I have a problem with my craft director studio 9.3. When I do 4 wheel extended or free and when I linked the graviry to the ground everything is good but when the car cross the ground instead of falling down it become to fly up. HOW can I turn this action so when the ground is over the car t...