Search found 78 matches
- Fri Mar 08, 2019 4:52 am
- Forum: Support
- Topic: Turn around at high speed in one place
- Replies: 4
- Views: 3352
Re: Turn around at high speed in one place
Hi dv2000, In order to quickly turn you need to modify the following parameters when configuring the 4-Wheeler Under Input parameters you have: Steering Wheel (Right/Left) Response Factor determines how quickly the 4-wheeler will go to maximum turn (turn acceleration). Steering Wheel (Right/Left) M...
- Sat Mar 02, 2019 9:12 pm
- Forum: Support
- Topic: Turn around at high speed in one place
- Replies: 4
- Views: 3352
Turn around at high speed in one place
Hi,
What are the best settings to use (we tried burnout and skidding) for a quick turn around
We have a car that is going in a straight line and then we need the car turn around really quickly and a very low turning radius. Almost like a tank.
Thanks
What are the best settings to use (we tried burnout and skidding) for a quick turn around
We have a car that is going in a straight line and then we need the car turn around really quickly and a very low turning radius. Almost like a tank.
Thanks
- Fri Feb 01, 2019 6:57 pm
- Forum: Support
- Topic: Problem with overlapping mesh ground
- Replies: 7
- Views: 4690
Re: Problem with overlapping mesh ground
Hi Were you able to test the bug with the link in the post above? Tried just now, however it seems like the download is now gone. Can you upload again? Thanks Sorry Idont have this file anymore. It seems that a lot of problems with cars falling through mesh after mesh objects are merged can be fixe...
- Wed Dec 19, 2018 11:25 pm
- Forum: Support
- Topic: Problem with overlapping mesh ground
- Replies: 7
- Views: 4690
Re: Problem with overlapping mesh ground
Thanks I Will send another scene shortly. heavy scene problems (unfortunately cannot make it simple. even isolation does not help) If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys ...
- Mon Dec 03, 2018 7:48 pm
- Forum: Support
- Topic: Problem with overlapping mesh ground
- Replies: 7
- Views: 4690
Re: Problem with overlapping mesh ground
Thanks I Will send another scene shortly. heavy scene problems (unfortunately cannot make it simple. even isolation does not help) If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys ...
- Sun Dec 02, 2018 11:49 pm
- Forum: Support
- Topic: gravel shake general prop vs input prop
- Replies: 3
- Views: 3043
gravel shake general prop vs input prop
hi is there any difference between gravel roughness and gravel shake amplitude. For some reason they almsot do the same and located in different folders general prop and input prop Thanks
- Mon Nov 26, 2018 4:44 pm
- Forum: Support
- Topic: Constant crashes with configuration dialog on
- Replies: 4
- Views: 4440
Re: Constant crashes with configuration dialog on
do you have any eta with that fix? Thanks
- Wed Nov 21, 2018 6:02 pm
- Forum: Support
- Topic: Problem with overlapping mesh ground
- Replies: 7
- Views: 4690
Re: Problem with overlapping mesh ground
Thanks I Will send another scene shortly. heavy scene problems (unfortunately cannot make it simple. even isolation does not help) If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys f...
- Mon Nov 19, 2018 7:23 pm
- Forum: Support
- Topic: Problem with overlapping mesh ground
- Replies: 7
- Views: 4690
Problem with overlapping mesh ground
Hi we have tram tracks above a flat ground. All is a part of one mesh. Your system ignores train tracks above and wheels still touch the bottom main plain, When big mail plain is deleted only then it detects train tracks. Not sure if it is a bug, the scene link https://we.tl/t-tRAhS3eRpJ wheel go th...
- Wed Nov 14, 2018 9:48 pm
- Forum: Support
- Topic: Bad wheel/ different wheel shapes
- Replies: 1
- Views: 5783
Bad wheel/ different wheel shapes
Hi anyway to make a wheel wobble?
Also anyway to use different wheel shapes like a triangle or square?
Thanks
Also anyway to use different wheel shapes like a triangle or square?
Thanks
- Fri Oct 05, 2018 6:51 pm
- Forum: Support
- Topic: Animated mesh
- Replies: 1
- Views: 2943
Animated mesh
Hi I know I talked about animated mesh an car in the previous post. I ma still having problems. I have a box linked to one car that act like a moving raft. And then I have another car on top of the box that needs to move around the raft and at the same time being transported by the raft. Unfortunate...
- Sat Sep 22, 2018 4:26 am
- Forum: Support
- Topic: Going faster in a helicopter without loosing control
- Replies: 7
- Views: 4388
Re: Going faster in a helicopter without loosing control
Yes, at certain limits it will spin out of control so no you are not able to get it to behave as quickly as an RC Helicopter can be. My work around suggestion would be to simply animate in the "slower" speed and then bump up the speed of the frames/compress the keys created to make it look quicker....
- Fri Sep 14, 2018 3:50 am
- Forum: Support
- Topic: Constant crashes with configuration dialog on
- Replies: 4
- Views: 4440
Constant crashes with configuration dialog on
Hi if you open config dialog for vehicles and then try to check uncheck recording keys or rename vehicles max 2018 will crash
- Wed Sep 12, 2018 8:45 pm
- Forum: Support
- Topic: Going faster in a helicopter without loosing control
- Replies: 7
- Views: 4388
Re: Going faster in a helicopter without loosing control
UPDATE
I think I was able to fix it by scaling keys with rounded percentage numbers like 50% etc Still testing
I think I was able to fix it by scaling keys with rounded percentage numbers like 50% etc Still testing
- Wed Sep 12, 2018 4:29 pm
- Forum: Support
- Topic: Going faster in a helicopter without loosing control
- Replies: 7
- Views: 4388
Re: Going faster in a helicopter without loosing control
Yes, at certain limits it will spin out of control so no you are not able to get it to behave as quickly as an RC Helicopter can be. My work around suggestion would be to simply animate in the "slower" speed and then bump up the speed of the frames/compress the keys created to make it look quicker....
Re: Flat tire
it seems that we can use external force to push down one side of a car but then we always have to hold the button for this
Flat tire
Hi One of our wheels is going to be just a rim Anyway to have a car lean more where the tire is missing? We tried to scale down a wheel but then suspension moves more down making car level again.
Thanks
Thanks
- Thu Aug 30, 2018 8:18 pm
- Forum: Support
- Topic: Deleting sim data, relocating the helpers
- Replies: 4
- Views: 4045
Re: Deleting sim data, relocating the helpers
Hi How do you delete sim animation. The problem is we want to place craft helper in a different place and when we hit simulate it starts flying and sometimes going back to the initial place THnaks My suggestion would be to clone the rig and then move the new clone as this would not have any keys at...
- Thu Aug 30, 2018 8:14 pm
- Forum: Support
- Topic: Deleting sim data, relocating the helpers
- Replies: 4
- Views: 4045
- Sat Aug 25, 2018 6:10 pm
- Forum: Support
- Topic: Deleting sim data, relocating the helpers
- Replies: 4
- Views: 4045
Deleting sim data, relocating the helpers
Hi How do you delete sim animation. The problem is we want to place craft helper in a different place and when we hit simulate it starts flying and sometimes going back to the initial place THnaks