Search found 124 matches

by Micael Belin
Thu Sep 12, 2019 9:23 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Problems with moving platforms
Replies: 13
Views: 16083

Re: Problems with moving platforms

Hi, The reason why we are having problems with moving grounds is that the tools expect them not to move. Calculating full physics is very hard, and if you have to take in consideration of external forces it gets even harder. In order for our tools to run and simulate in realtime, we take shortcuts. ...
by Micael Belin
Thu Jan 31, 2019 7:45 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Saving Crawler work
Replies: 20
Views: 14145

Re: Saving Crawler work

No, a VPN should not affect it. Our licensing system may complain if you are running on a virtual machine, but in such cases you would simply get notified when creating a tool that you are missing a valid license. Can you send me some screenshots on your licensing dialog? Just in case i notice somet...
by Micael Belin
Tue Jan 29, 2019 7:09 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Saving Crawler work
Replies: 20
Views: 14145

Re: Saving Crawler work

This may sound as a very stupid question, but what you describe sounds like the behaviour of cds when no valid license is available; cds lets you run with the tools in the current session without a valid license, but the tool won't be saved alongside the scene. Can you just validate that the license...
by Micael Belin
Thu Jan 03, 2019 10:23 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: craftdirectortoolsadaptor_3dsmax2015.gup failed to initialize error
Replies: 5
Views: 4078

Re: craftdirectortoolsadaptor_3dsmax2015.gup failed to initialize error

Hello firatturkel, The issue you report is an issue we have encountered before, but i'm confused that you have received it on 17.3.2. The issue indicates it is missing the Visual Studio redistributable runtime .DLL-files necessary for the plugin to run. This have happened earlier when we by mistake ...
by Micael Belin
Tue Nov 20, 2012 8:52 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: stumped on brake caliper spin.
Replies: 2
Views: 4850

Re: stumped on brake caliper spin.

The break caliper is missing out in the 4-Wheeler free and is only available with the commersial version. There is probably a way to set up a constraint which will make the caliper not rotate, but i'm sorry to say my Maya experience is not enough to help you with that.
by Micael Belin
Tue Nov 20, 2012 8:50 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Cinema 4D R14 Support
Replies: 1
Views: 3948

Re: Cinema 4D R14 Support

Hi Vangelis, I am very sorry for this, but we simply can't motivate implementing it. This is very unfortunate as we have a very good relationship with MAXON and i personaly enjoyed working with them. However we cannot motivate it due to the lack of CINEMA 4D customers and implementing support for CD...
by Micael Belin
Tue Nov 13, 2012 9:05 am
Forum: User-created content
Topic: Nissan Maxima 2012 TVC
Replies: 1
Views: 10954

Re: Nissan Maxima 2012 TVC

Beautiful! very high-quality rendering. Is the interior rendered as well or is that actual footage? (the clips where the guy is shifting gear)
by Micael Belin
Tue Nov 13, 2012 9:03 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: 2 steering axle
Replies: 4
Views: 5750

Re: 2 steering axle

Make sure all tools are active while recording. Each tool has a key next to it, which indicates wether they should be recorded or not. Are any of them disabled?
by Micael Belin
Fri Nov 09, 2012 7:36 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: 2 steering axle
Replies: 4
Views: 5750

Re: 2 steering axle

Use the 4-Wheeler and ExtaWheels as the steering wheels. Place the wheels from the 4-Wheeler on the axes which move while you steer. then place the 4-Wheeler pivot pin on one of the axes which doesn't move. Then use the ExtraWheels on the axes which doesn't move. Don't forget to fixate them! (you fi...
by Micael Belin
Fri Nov 09, 2012 7:34 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: 3DS MAX 2013
Replies: 10
Views: 11327

Re: 3DS MAX 2013

Working on an update! :D

In the meantime, please log in on our ftp:
ftp://public:craft@gbg.craftanimations. ... ist_12.1.1 and download and install the appropriate package there. That will solve the issue.
by Micael Belin
Fri Nov 09, 2012 7:31 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Which steering wheel should I use?
Replies: 1
Views: 3565

Re: Which steering wheel should I use?

My personal favorite is actually just an ordinary gamepad with analog sticks. Just don't use it as a digital gamepad and smash the sticks all the way to the left or right once you need to turn, the gamepad can give you a very good level of detail in your steering. Otherwise any steering wheel should...
by Micael Belin
Tue Oct 11, 2011 7:51 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Deleting Rig - Maya Crash
Replies: 2
Views: 4815

Re: Deleting Rig - Maya Crash

Hi Anides, Do you delete the rig by deleting the objects in the scene, or by deleting the 4-Wheeler in the CDS main window? Both of them should be fine, but if you encounter an error using one of them, please try the other approach and let me know if it makes any different. The reference issue is a ...
by Micael Belin
Wed Aug 24, 2011 8:58 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: link gravity - road
Replies: 6
Views: 6572

Re: link gravity - road

Have you imported the scene from another file type? We have had reports of problems with running on meshes imported from CAD-software, and your scene shows the same problem. To remedy this, create a box adjacent to the track, make it an editable mesh, then attach the track to this new object. Then r...
by Micael Belin
Tue Aug 23, 2011 2:01 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: link gravity - road
Replies: 6
Views: 6572

Re: link gravity - road

If your road consists of a group, or consists of something more advanced than an editable mesh, CDS may not recognize it. Try make sure you have only one editable mesh representation of the road, then try link the gravity node to it. If you wish the road to remain more complex, simply make a copy of...
by Micael Belin
Tue Aug 23, 2011 10:49 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: 3DS Max Slow start up issue
Replies: 4
Views: 7037

Re: 3DS Max Slow start up issue

Hi Andy, No, the 49322 port is something the licensing system uses internally. But the problem you describe indeed originates from a bad pointer to the server. If you are running on Windows, please download the license tool for easier troubleshooting: ftp://public:craft@gbg.craftanimations.com/tools...
by Micael Belin
Wed Jun 29, 2011 3:10 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Maya 2012 & Craft
Replies: 4
Views: 5415

Re: Maya 2012 & Craft

Did you manage to run any older version of CDS on the computer? Maybe for Maya 2011?

Were you able to use CDS at any point prior to upgrading to 11.1.5?
by Micael Belin
Wed Jun 08, 2011 1:19 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: ps3 controller use analog stick to move?
Replies: 5
Views: 7600

Re: ps3 controller use analog stick to move?

Hi Qianan, Does the controller show up in the device combo box? Open the input settings on a tool and open the device combo box on any of the inputs. We depend on the SDL library for input devices on Mac, so the PS3-controller needs to be compatible with it. I am unsure if this is the case but i'm q...
by Micael Belin
Tue Jun 07, 2011 9:50 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Won't run on OSX
Replies: 2
Views: 4904

Re: Won't run on OSX

Hi D,

Try see if this prelease version of 10.1.5 helps you out:

OS X - http://www.craftanimations.com/tasks/si ... 11.1.5.dmg
by Micael Belin
Mon May 09, 2011 10:06 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Softimage wheel rotation curves not right
Replies: 2
Views: 5358

Re: Softimage wheel rotation curves not right

Hi Simon,

Thank you for the heads-up, and the quick solution! I'll see if we can implement it directly into the system, otherwise we'll try revise the documentation. Again thank you!