Search found 124 matches
- Thu Sep 12, 2019 9:23 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Problems with moving platforms
- Replies: 13
- Views: 98408
Re: Problems with moving platforms
Hi, The reason why we are having problems with moving grounds is that the tools expect them not to move. Calculating full physics is very hard, and if you have to take in consideration of external forces it gets even harder. In order for our tools to run and simulate in realtime, we take shortcuts. ...
- Thu Jan 31, 2019 7:45 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Saving Crawler work
- Replies: 20
- Views: 202860
Re: Saving Crawler work
No, a VPN should not affect it. Our licensing system may complain if you are running on a virtual machine, but in such cases you would simply get notified when creating a tool that you are missing a valid license. Can you send me some screenshots on your licensing dialog? Just in case i notice somet...
- Tue Jan 29, 2019 7:09 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Saving Crawler work
- Replies: 20
- Views: 202860
Re: Saving Crawler work
This may sound as a very stupid question, but what you describe sounds like the behaviour of cds when no valid license is available; cds lets you run with the tools in the current session without a valid license, but the tool won't be saved alongside the scene. Can you just validate that the license...
- Thu Jan 03, 2019 10:23 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: craftdirectortoolsadaptor_3dsmax2015.gup failed to initialize error
- Replies: 5
- Views: 20049
Re: craftdirectortoolsadaptor_3dsmax2015.gup failed to initialize error
Hello firatturkel, The issue you report is an issue we have encountered before, but i'm confused that you have received it on 17.3.2. The issue indicates it is missing the Visual Studio redistributable runtime .DLL-files necessary for the plugin to run. This have happened earlier when we by mistake ...
- Tue Nov 20, 2012 8:52 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: stumped on brake caliper spin.
- Replies: 2
- Views: 14777
Re: stumped on brake caliper spin.
The break caliper is missing out in the 4-Wheeler free and is only available with the commersial version. There is probably a way to set up a constraint which will make the caliper not rotate, but i'm sorry to say my Maya experience is not enough to help you with that.
- Tue Nov 20, 2012 8:50 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Cinema 4D R14 Support
- Replies: 1
- Views: 12540
Re: Cinema 4D R14 Support
Hi Vangelis, I am very sorry for this, but we simply can't motivate implementing it. This is very unfortunate as we have a very good relationship with MAXON and i personaly enjoyed working with them. However we cannot motivate it due to the lack of CINEMA 4D customers and implementing support for CD...
- Tue Nov 13, 2012 9:05 am
- Forum: User-created content
- Topic: Nissan Maxima 2012 TVC
- Replies: 1
- Views: 23404
Re: Nissan Maxima 2012 TVC
Beautiful! very high-quality rendering. Is the interior rendered as well or is that actual footage? (the clips where the guy is shifting gear)
- Tue Nov 13, 2012 9:03 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 2 steering axle
- Replies: 4
- Views: 17417
Re: 2 steering axle
Make sure all tools are active while recording. Each tool has a key next to it, which indicates wether they should be recorded or not. Are any of them disabled?
- Fri Nov 09, 2012 7:36 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 2 steering axle
- Replies: 4
- Views: 17417
Re: 2 steering axle
Use the 4-Wheeler and ExtaWheels as the steering wheels. Place the wheels from the 4-Wheeler on the axes which move while you steer. then place the 4-Wheeler pivot pin on one of the axes which doesn't move. Then use the ExtraWheels on the axes which doesn't move. Don't forget to fixate them! (you fi...
- Fri Nov 09, 2012 7:34 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 3DS MAX 2013
- Replies: 10
- Views: 28325
Re: 3DS MAX 2013
Working on an update!
In the meantime, please log in on our ftp:
ftp://public:craft@gbg.craftanimations. ... ist_12.1.1 and download and install the appropriate package there. That will solve the issue.
In the meantime, please log in on our ftp:
ftp://public:craft@gbg.craftanimations. ... ist_12.1.1 and download and install the appropriate package there. That will solve the issue.
- Fri Nov 09, 2012 7:31 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Which steering wheel should I use?
- Replies: 1
- Views: 11990
Re: Which steering wheel should I use?
My personal favorite is actually just an ordinary gamepad with analog sticks. Just don't use it as a digital gamepad and smash the sticks all the way to the left or right once you need to turn, the gamepad can give you a very good level of detail in your steering. Otherwise any steering wheel should...
- Tue Oct 11, 2011 7:51 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Deleting Rig - Maya Crash
- Replies: 2
- Views: 13271
Re: Deleting Rig - Maya Crash
Hi Anides, Do you delete the rig by deleting the objects in the scene, or by deleting the 4-Wheeler in the CDS main window? Both of them should be fine, but if you encounter an error using one of them, please try the other approach and let me know if it makes any different. The reference issue is a ...
- Wed Aug 24, 2011 8:58 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: link gravity - road
- Replies: 6
- Views: 17670
Re: link gravity - road
Have you imported the scene from another file type? We have had reports of problems with running on meshes imported from CAD-software, and your scene shows the same problem. To remedy this, create a box adjacent to the track, make it an editable mesh, then attach the track to this new object. Then r...
- Tue Aug 23, 2011 2:01 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: link gravity - road
- Replies: 6
- Views: 17670
Re: link gravity - road
If your road consists of a group, or consists of something more advanced than an editable mesh, CDS may not recognize it. Try make sure you have only one editable mesh representation of the road, then try link the gravity node to it. If you wish the road to remain more complex, simply make a copy of...
- Tue Aug 23, 2011 10:49 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 3DS Max Slow start up issue
- Replies: 4
- Views: 16443
Re: 3DS Max Slow start up issue
Hi Andy, No, the 49322 port is something the licensing system uses internally. But the problem you describe indeed originates from a bad pointer to the server. If you are running on Windows, please download the license tool for easier troubleshooting: ftp://public:craft@gbg.craftanimations.com/tools...
- Wed Jun 29, 2011 3:10 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Maya 2012 & Craft
- Replies: 4
- Views: 14815
Re: Maya 2012 & Craft
Did you manage to run any older version of CDS on the computer? Maybe for Maya 2011?
Were you able to use CDS at any point prior to upgrading to 11.1.5?
Were you able to use CDS at any point prior to upgrading to 11.1.5?
- Wed Jun 08, 2011 1:19 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: ps3 controller use analog stick to move?
- Replies: 5
- Views: 18118
Re: ps3 controller use analog stick to move?
Hi Qianan, Does the controller show up in the device combo box? Open the input settings on a tool and open the device combo box on any of the inputs. We depend on the SDL library for input devices on Mac, so the PS3-controller needs to be compatible with it. I am unsure if this is the case but i'm q...
- Tue Jun 07, 2011 9:50 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Won't run on OSX
- Replies: 2
- Views: 13115
Re: Won't run on OSX
Hi D,
Try see if this prelease version of 10.1.5 helps you out:
OS X - http://www.craftanimations.com/tasks/si ... 11.1.5.dmg
Try see if this prelease version of 10.1.5 helps you out:
OS X - http://www.craftanimations.com/tasks/si ... 11.1.5.dmg
- Mon May 09, 2011 10:07 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Softimage keyframes not set to linear interpolation
- Replies: 3
- Views: 14587
Re: Softimage keyframes not set to linear interpolation
Simon gave us a very detailed explanation on this issue in this thread:
http://forum.craftanimations.com/viewto ... 3021#p3021
http://forum.craftanimations.com/viewto ... 3021#p3021
- Mon May 09, 2011 10:06 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Softimage wheel rotation curves not right
- Replies: 2
- Views: 13041
Re: Softimage wheel rotation curves not right
Hi Simon,
Thank you for the heads-up, and the quick solution! I'll see if we can implement it directly into the system, otherwise we'll try revise the documentation. Again thank you!
Thank you for the heads-up, and the quick solution! I'll see if we can implement it directly into the system, otherwise we'll try revise the documentation. Again thank you!