Search found 354 matches

by Patrik Martin
Sun Sep 05, 2021 12:34 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Grouping/organising the rig (Maya)
Replies: 1
Views: 470

Re: Grouping/organising the rig (Maya)

I Dane,

I think you solved this issue?

Best Regards,
Patrik
by Patrik Martin
Thu Jul 29, 2021 1:28 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 21
Views: 10712

Re: Use animated car in Unreal Engine 4

Help, such a problem. In 3dsmax, the animation works correctly, all the wheels spin as they should. But when exporting via datasmith, the animation works the same way, the body moves as it should, but the wheels jump anywhere. How can the problem be solved? https://imgur.com/a/JXMBwS8 Using the "Li...
by Patrik Martin
Fri Jul 23, 2021 1:01 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Adding Gears with Chain
Replies: 3
Views: 974

Re: Adding Gears with Chain

Se my image attachement showing the types of wheels needed. The rear middle wheel is the one that are to be a "non inner wheel". The rest are standard inner wheels.
by Patrik Martin
Fri Jul 23, 2021 12:41 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Bike Group Turns into a Mechanical Bull Ride
Replies: 1
Views: 733

Re: Bike Group Turns into a Mechanical Bull Ride

I'm not sure what is causing this effect but it only happens when I close 3DS Max and reopen the scene that my Bicyclist are what looks like a mechanical bull ride with the cyclist and bike bucking up and down. When I first create the Bike Group, the bicycle and cyclist work appropriately and they ...
by Patrik Martin
Mon May 31, 2021 9:47 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Getting Controller Working - Logitech G920
Replies: 8
Views: 4887

Re: Getting Controller Working - Logitech G920

It finally worked, it was lots of remapping and program on top to make it work. It is not 100% but at less it works... Thank you Glad to hear that you found a workaround. Another thing that I suggest is the use the Autonomous mode for animation of the cars. Easier to control and adjust if needed. P...
by Patrik Martin
Thu May 27, 2021 10:32 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Getting Controller Working - Logitech G920
Replies: 8
Views: 4887

Re: Getting Controller Working - Logitech G920

Sorry for the delay, I wanted to do some verification. I have a joystick and 2 differents wheels. Joystick and old wheel sound to work but the G920 (the newest) sound to work only from the cross arrow.(see attachment) and it respond in game controller So the thing that is called "Wheel Axis" in the...
by Patrik Martin
Tue May 25, 2021 11:02 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Getting Controller Working - Logitech G920
Replies: 8
Views: 4887

Re: Getting Controller Working - Logitech G920

I have the same problem with the driving wheel G920. It is recognized but only for the button but not the wheel and pedals. I have tried with X360 controller emulator program on top but no good result yet. We are doing a movie and would like to develop a pipeline with CDS Is there a suggestion or s...
by Patrik Martin
Sat May 15, 2021 10:02 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 21
Views: 10712

Re: Use animated car in Unreal Engine 4

hi, Patrik, I'm using craft studio for Maya. the problem I'm facing when I'm importing the animation inside the unreal engine then it's coming with a dummy mesh so how can I hide that dummy mesh? On a selected mesh(actor) you can under the Rendering section in the actors(mesh) settings set the obje...
by Patrik Martin
Thu May 13, 2021 10:08 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 21
Views: 10712

Re: Use animated car in Unreal Engine 4

3dlegend wrote:
Mon May 10, 2021 6:59 pm
can anyone tell me how can I hide the dummy car mesh inside the unreal engine?
The one that is created by our tools or one you looking to create one yourself?
by Patrik Martin
Tue May 04, 2021 2:27 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 21
Views: 10712

Re: Use animated car in Unreal Engine 4

Qiu wrote:
Mon May 03, 2021 7:59 pm
hi
does anyone know how to his the rig after importing to Unreal Engine 4
Hi Qiu and welcome to our forum.

I'm not sure what you are asking. Can you please explain a bit more what you are asking?

thanks
by Patrik Martin
Mon Mar 22, 2021 9:34 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: 20.1.2 demo version did not respond in 3dsmax
Replies: 9
Views: 5232

Re: -

I just downloaded and installed the version 1 demo. Id had one of the v1 release candidates installed, and when I went to run it this evening, I was informed that it had expired, please go to the web site and get the newest demo. So I did. I removed the karmaFX folders from the VST plugins folder, ...
by Patrik Martin
Fri Mar 19, 2021 10:03 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: wireless Xbox controller- reverse?
Replies: 1
Views: 1611

Re: wireless Xbox controller- reverse?

using a Xbox one wireless controller. I have managed to autodetect most of the required controls, but i cant seem to find how to reverse the vehicle ( much like my wife ;) i Can see 'Backw' but appologies, but i cant manage to allocate an input for it. Hi Duncan and welcome to the forum. To reverse...
by Patrik Martin
Tue Mar 02, 2021 11:25 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Spline Speed Controller Time Delay
Replies: 1
Views: 1549

Re: Spline Speed Controller Time Delay

I have a scene where I want the time delay to be 1350 frames and it looks like the maximum value is 1000 frames. Is there a way to change that? Thanks! No it does not seem like something you can adjust and something we should look at fixing. I suggest that you play with the inputs to get what you n...
by Patrik Martin
Mon Feb 22, 2021 4:20 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Bicycle Group and CAT Bone Linking
Replies: 3
Views: 1849

Re: Bicycle Group and CAT Bone Linking

I created a CAT Bone Base Human Biped in 3DS Max 2020. I'm having a problem figuring out the parenting between the bones and the bicycle rig. The CAT Biped hierarchy is set to the following: Pelvis >Left Thigh > Left Calf > Left Foot (linked to left foot platform helper) >Right Thigh > Right Calf >...
by Patrik Martin
Mon Feb 15, 2021 10:28 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Strange turning extra wheels
Replies: 2
Views: 1742

Re: Strange turning extra wheels

Hi We have a car with 12 wheels. 8 of them are extra wheels. They sometimes turn very fast if I slightly turn my steering wheel. IS it a bug? I am using the latest version Link to the video through we transfer https://wetransfer.com/downloads/2b6446dbb79d0ca797e302643702da6120210215024551/22289e5ab...
by Patrik Martin
Fri Jan 29, 2021 11:52 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: floating License needing port changed
Replies: 1
Views: 1646

Re: floating License needing port changed

Hi Josh and welcome to the forum. I believe that the issues you are facing are because you have a license structure mismatch between the license server and CDS. So, my suggestions is that you make sure to install the latest version of CDS (v20.2.4) and the latest version of the license server (v14)....
by Patrik Martin
Thu Jan 28, 2021 9:07 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Extra Wheel Rotates on the Z Axis
Replies: 4
Views: 2028

Re: Extra Wheel Rotates on the Z Axis

Another issue. I was able to create my truck and trailer animation in 3DS Max using the spline speed controller and everything worked perfect. However, I exported only the truck and trailer (3D objects) to an FBX file and baked the animation. I imported the FBX file into Lumion (another visualizati...
by Patrik Martin
Wed Jan 27, 2021 10:04 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Extra Wheel Rotates on the Z Axis
Replies: 4
Views: 2028

Re: Extra Wheel Rotates on the Z Axis

Yes, in the configuration for the ExtraWheel you are able enable the "Fixate Wheel" which disables it from turning i the movement direction.
by Patrik Martin
Mon Jan 25, 2021 2:03 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 21
Views: 10712

Re: Use animated car in Unreal Engine 4

Hello guys, thank you very much for this input! I still haven't figured out how to set up the constraints for for position (translation) and orientation (rotation) instead of making the parts children of the rig. Can someone show a screenshot of rigging one wheel? Would help me so much! I am trying...
by Patrik Martin
Tue Dec 01, 2020 11:07 am
Forum: User-created content
Topic: Small "breakdown" shots for upcoming guide
Replies: 2
Views: 5701

Re: Small "breakdown" shots for upcoming guide

Hi @tut,

The links are dead in you original post.