Search found 406 matches
- Mon Nov 13, 2023 11:46 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Square, trianlge wheels?
- Replies: 1
- Views: 466
Re: Square, trianlge wheels?
The 4-Wheeler does not support other than round wheels. Only the scale of the mesh is taken in to consideration and thus the dummy mesh is only a representation of that and not used for the animation itself.
- Thu Sep 28, 2023 9:47 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Floating license check out issues with Maya 2020
- Replies: 1
- Views: 62451
Re: Floating license check out issues with Maya 2020
We are very close to release a version using a totally different license solution. This will solve this issue for you.
- Thu Sep 28, 2023 9:43 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Workflow - MAX>>MAYA>>MAX
- Replies: 1
- Views: 368
Re: Workflow - MAX>>MAYA>>MAX
You can, however not with the model itself by using "Save slected..." from the Main menu of CDS and save it as a .prm. This can then be loaded in on Maya to be rigged with the model.
- Wed Aug 30, 2023 10:49 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Having problems with wheels while in unreal engine
- Replies: 3
- Views: 19708
Re: Having problems with wheels while in unreal engine
Have you tried to reset the scale of the mesh before exporting?
- Wed Aug 30, 2023 10:48 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4 Wheeler Speed Issues
- Replies: 6
- Views: 1912
Re: 4 Wheeler Speed Issues
Hi I can't seem to link the Craft car rig to so that it works with the carriage node? Can someone help with how to get it linked please. 1. The 4-Wheeler Extended has a mesh called TargetMesh this mesh is what you link to the CarrigeNode. 2. In order for the 4-Wheeler Extended to follow the TargetM...
- Wed Aug 30, 2023 10:45 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Segway two wheeler
- Replies: 1
- Views: 545
Re: Segway two wheeler
Thank you for your suggestion.
- Fri Aug 11, 2023 11:35 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Speedometer
- Replies: 4
- Views: 1009
Re: Speedometer
Ah so that your script. Actually a script I recommend to those asking for a speedometerVipera wrote: ↑Fri Aug 11, 2023 12:47 am+1 for that. In a mean time you could use my script for speedometer and altimeter. https://www.scriptspot.com/3ds-max/scri ... peedometer

- Fri Aug 11, 2023 11:33 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Tiny stutter/jerkiness
- Replies: 4
- Views: 1358
- Fri Aug 11, 2023 11:32 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Weird missile guidance behavior
- Replies: 3
- Views: 796
Re: Weird missile guidance behavior
Yes, that looks a bit odd. The target where is it? on the ground?
- Mon Jul 24, 2023 10:54 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Trailer problem/ Freezes during simualtion
- Replies: 3
- Views: 2496
Re: Trailer problem/ Freezes during simualtion
1. So you move the trailer (no keyframes?) and then it is tilted? 2. Yes, a known issue. 3. Understood. We did have a 4-wheeler that could jump quite well early. However, it had issues that made it jump differently on each resimulate. We have been looking to bring this back as an option even if it ...
- Mon Jul 24, 2023 10:28 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Turning 3ds max default camera to your director camera
- Replies: 3
- Views: 848
Re: Turning 3ds max default camera to your director camera
Ah, no Craft Director Studio does not have this functionality. Thank you for the suggestion.
- Mon Jul 24, 2023 10:26 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: does Crawler Extended have wheel ground release option?
- Replies: 1
- Views: 596
Re: does Crawler Extended have wheel ground release option?
Sorry, the Crawler does not have a ground release option unfortunately.
- Mon Jul 24, 2023 10:21 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Unreal Engine Wheel Motion Blur Fix Guide Please
- Replies: 2
- Views: 697
Re: Unreal Engine Wheel Motion Blur Fix Guide Please
Hi Dave,
We have not received that much response to this issue but we would be happy to have a look at a scene you have issues with.
Please send us a scene you are having issues with (I will contact you via email) so that we can have a look.
Best Regards,
Patrik
We have not received that much response to this issue but we would be happy to have a look at a scene you have issues with.
Please send us a scene you are having issues with (I will contact you via email) so that we can have a look.
Best Regards,
Patrik
- Tue Jul 04, 2023 11:36 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Trailer problem/ Freezes during simualtion
- Replies: 3
- Views: 2496
Re: Trailer problem/ Freezes during simualtion
1. So you move the trailer (no keyframes?) and then it is tilted? 2. Yes, a known issue. 3. Understood. We did have a 4-wheeler that could jump quite well early. However, it had issues that made it jump differently on each resimulate. We have been looking to bring this back as an option even if it i...
- Tue Jul 04, 2023 11:28 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Turning 3ds max default camera to your director camera
- Replies: 3
- Views: 848
Re: Turning 3ds max default camera to your director camera
Turn? You can always attach any camera to the cameras of CDS and if you need to transfer other movements, like zoom or focus etc you can use Parameter Wiring. Here is for example a guide on this.
https://craftanimations.com/manual/cds- ... yOptionOne
https://craftanimations.com/manual/cds- ... yOptionOne
- Wed May 17, 2023 10:01 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Is parking possible using Spline/Path ?
- Replies: 1
- Views: 4337
Re: Is parking possible using Spline/Path ?
It is possible but it is going to be very hard. Parking goes faster by doing manual driving. Yes, it can take a couple of takes before you are satisfied. What you can do is record using autonomous mode up until the point where you would like to "park" and then switch over to manual control instead a...
- Wed May 10, 2023 10:12 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Slow Simulating Times
- Replies: 3
- Views: 919
Re: Slow Simulating Times
We do not store our data in GC we allocate our own instead. So, trying to truncate the GC does not affect our tool. Do you have a very high poly ground? The more polygons the ground have that the 4-Wheeler is driving on the slower the simulation gets. So, if this is the case I suggest that you make ...
- Mon May 08, 2023 9:25 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Slow Simulating Times
- Replies: 3
- Views: 919
Re: Slow Simulating Times
The reason is that there is a lot of data that is stored in memory that needs to be sorted. For example in the undo and redo memory. So when you restart the 3d program these are removed.
My suggestion is that you can try undo before you start a new simulation to mitigate.
My suggestion is that you can try undo before you start a new simulation to mitigate.
- Mon Apr 17, 2023 10:38 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Waypoints Mimicking Behavior in Spline Speed Controller
- Replies: 3
- Views: 931
Re: Waypoints Mimicking Behavior in Spline Speed Controller
Hi, I have made tests with both a 3ds max line (spline) and Spline Speed-Controller's own spline creation and am not experiencing any issues with the delay function for example. What spline are you using? Does all the waypoints show a yellow color instead of green once you edit WP01? (yellow = delay...
- Tue Feb 14, 2023 5:39 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Maya > 3ds max > UE issue
- Replies: 3
- Views: 1230
Re: Maya > 3ds max > UE issue
Doing some testing yesterday, I noticed that in Max, if you unlink everything from Maya, then freeze and reset transforms, then center all pivots again on the wheel/tire I would say this is the process for solving this between 3ds max and Unreal. Not sure why, but it seems like Unreal and/or Datasm...