Search found 309 matches

by Patrik Martin
Fri Jan 31, 2020 10:13 am
Forum: Support
Topic: Getting Controller Working - Logitech G920
Replies: 1
Views: 525

Re: Getting Controller Working - Logitech G920

As longs as the controller is recognized by Windows it should be able to be recognized by CDS. One thing that you need to keep in mind is to make sure that the controller is turned on before starting the 3d program/CDS and once it is turned off it will not be recognized unless the controller is turn...
by Patrik Martin
Thu Jan 30, 2020 2:50 pm
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 1618

Re: Problems with moving platforms

ok it looks like we fixed it. The train terrain mesh was created on an angle because the train is moving downhills. So we had to create a cube alighted to the origin and then attached terrain mesh to the cube in edit poly. I guess craft needs terrain mesh to be perfectly aligned with world space Gl...
by Patrik Martin
Thu Jan 23, 2020 3:03 pm
Forum: Support
Topic: Use animated car in UE4
Replies: 2
Views: 391

Re: Use animated car in UE4

For game export in mind it is better to use constraints for position (translation) and orientation (rotation) instead of making the parts children of the rig. Group all high-poly parts that are to be one animation, once grouped make your animation in Maya or 3ds MAX. Structure: https://storage.googl...
by Patrik Martin
Mon Jan 13, 2020 11:59 am
Forum: Support
Topic: creating a path animation
Replies: 3
Views: 468

Re: creating a path animation

Patrik Martin wrote:
Mon Jan 13, 2020 9:29 am
If you have the speed you desire but the 4-Wheeler Extendedd
If you have the speed you desire but the 4-Wheeler Extended cut the corners slightly to much then you would need to adjust the curve to compensate making the target mesh take a wider path. Does this make it a bit more clear?
by Patrik Martin
Mon Jan 13, 2020 9:29 am
Forum: Support
Topic: creating a path animation
Replies: 3
Views: 468

Re: creating a path animation

Hi Vold3morT, hello guys,i am trying to make a path follow animation for a car in 3ds max..i tried making a CV curve and adding it as the path constraint but the car doesn't follow the target mesh properly because the car is slower than the target mesh speed.. You need to raise the "Gas Pedal Maximu...
by Patrik Martin
Thu Jan 09, 2020 10:51 am
Forum: User-created content
Topic: Small "breakdown" shots for upcoming guide
Replies: 1
Views: 827

Re: Small "breakdown" shots for upcoming guide

Thanks for posting Tut. It's going to be interesting to follow your progress, look forward to future updates.
by Patrik Martin
Thu Jan 09, 2020 10:45 am
Forum: Support
Topic: Product/support page missing functions
Replies: 2
Views: 427

Re: Product/support page missing functions

The support pages are now fixed.
by Patrik Martin
Thu Jan 09, 2020 9:46 am
Forum: Support
Topic: Product/support page missing functions
Replies: 2
Views: 427

Re: Product/support page missing functions

Thank you for letting us know about the problem on the FAQ page. We will have that sorted soon.
by Patrik Martin
Tue Dec 03, 2019 9:21 am
Forum: Support
Topic: Problem with a plane followign a target
Replies: 1
Views: 813

Re: Problem with a plane followign a target

Turn of "Realistic Airplane Control" in the configuration under "Airplane Modes" for the Airplane Extended and it should behave quite a bit better.

The "Realistic Airplane Control" is better when driving manually.
by Patrik Martin
Tue Dec 03, 2019 9:12 am
Forum: Support
Topic: Can you help me translate
Replies: 1
Views: 803

Re: Can you help me translate

by Patrik Martin
Thu Nov 28, 2019 10:53 am
Forum: Support
Topic: 360 loop
Replies: 4
Views: 657

Re: 360 loop

Yes, this can cause some issues sometimes.

My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation.
by Patrik Martin
Tue Oct 29, 2019 9:39 am
Forum: Support
Topic: hi guys i am new on web
Replies: 1
Views: 730

Re: hi guys i am new on web

Hi Rardnal, welcome to the forum.
by Patrik Martin
Thu Oct 17, 2019 8:36 am
Forum: Support
Topic: Mark a topic I post on to receive notifications
Replies: 0
Views: 1309

Re: Mark a topic I post on to receive notifications

From what I can see, I have to check mark a topic I post on to receive notifications of anything new, but is there a way in the settings to turn it on, so I dont have to do it manually every time? In your User Control Panel > Board Preferances > Edit Posting Defaults you have an option "Notify me u...
by Patrik Martin
Mon Oct 14, 2019 10:22 am
Forum: Support
Topic: Saved profile doesn't restore settings
Replies: 4
Views: 1251

Re: Saved profile doesnt restore settings

I have flashed the new Firmware to my GF MkII MCG Pro. Can I now load my old profile and Set it into the stick? Is the calibration settings saved in a Profile/Config? So if I load an previous profile does it load an older calibration??? This is slightly hard for us to know. I would say that if the ...
by Patrik Martin
Thu Oct 03, 2019 10:17 am
Forum: Support
Topic: Better way to move keys
Replies: 1
Views: 811

Re: Better way to move keys

Hi Currently to change time and move keys we have to choose each object body, all 4 wheels etc and convert to PRS one at a time and then move keys. Would be nice to change car timing through your program like time offset like phoenix fd has thanks You are able to convert all to PRS at once by click...
by Patrik Martin
Fri Sep 27, 2019 12:34 pm
Forum: Support
Topic: Extra wheels dont have ground release
Replies: 1
Views: 880

Re: Extra wheels dont have ground release

dv2000 wrote:
Thu Sep 26, 2019 8:35 pm
Please add an option for trucks with more than 4 wheels to jump. Our back wheels dont jump up
You can with the ExtraWheel tool. Configure the ExtraWheels by adding more rays to make it smoother and restrict the suspension length to something like 0,3 to make it not drop the wheel so far.
by Patrik Martin
Fri Sep 27, 2019 12:21 pm
Forum: Support
Topic: Car drives through mesh
Replies: 1
Views: 860

Re: Car drives through mesh

Hi, i am attaching the scene with the terrain where a car drives through ramp instead of detecting it. It happens only with some mesh. Could you please let us know why some mesh works and some doesnt Link: https://we.tl/t-wCClwLChsD Sometimes when there is a disconnect between objects in a mesh whe...
by Patrik Martin
Tue Sep 24, 2019 10:43 am
Forum: Support
Topic: shaking trailer
Replies: 2
Views: 893

Re: shaking trailer

it looks like when you choose preset setting for the trailer like truck that's when it happens If you change the Mass Multiplyer to 3 it should get back to normal again. The preset seems to not be functioning correctly. I would believe that one if the settings in the preset is not populating correc...
by Patrik Martin
Mon Sep 16, 2019 10:59 am
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 1618

Re: Problems with moving platforms

I know it is off topic but Cinema 4d Drive plugin 2.0 offers car collisions with objects and each other . https://c4dplugin.com/product-dr Would be nice to have it too This can be made with physics engines but it would of course be simpler if it is integrated to function in the tool. Need to make a...
by Patrik Martin
Thu Sep 12, 2019 4:28 pm
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 1618

Re: Problems with moving platforms

I will ping one of our developers to have a stab at this question ;)