Search found 254 matches

by Patrik Martin
Fri Dec 07, 2018 12:57 pm
Forum: Support
Topic: Constant crashes with configuration dialog on
Replies: 3
Views: 386

Re: Constant crashes with configuration dialog on

dv2000 wrote:
Mon Nov 26, 2018 4:44 pm
do you have any eta with that fix? Thanks
Sorry, do not have a eta to give you at this point. I will let you know once I know more.
by Patrik Martin
Fri Dec 07, 2018 12:54 pm
Forum: Support
Topic: gravel shake general prop vs input prop
Replies: 1
Views: 44

Re: gravel shake general prop vs input prop

So, yes they are creating the same effect. There is two ways of applying gravel shake effect to the rig. By adding a value to "Gravel Shake Offset Value" under "General Parameters" or By using an input device (or in conbination) Gravel shake just now = Gravel Shake Offset Value + Gravel Shake Amplit...
by Patrik Martin
Mon Nov 26, 2018 11:38 am
Forum: Support
Topic: Problem with overlapping mesh ground
Replies: 4
Views: 135

Re: Problem with overlapping mesh ground

Thanks I Will send another scene shortly. heavy scene problems (unfortunately cannot make it simple. even isolation does not help) If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys f...
by Patrik Martin
Wed Nov 21, 2018 12:30 am
Forum: Support
Topic: Problem with overlapping mesh ground
Replies: 4
Views: 135

Re: Problem with overlapping mesh ground

Hi dv2000, I tested the scene and I can not find any problems with it. Are you able to make a recording with the issue and send? Also, take note that the 4-Wheeler Extended simulates tyre pressure and might therefor look like it is under the ground. It might be that you need to turn that off. //Patrik
by Patrik Martin
Mon Oct 22, 2018 1:45 pm
Forum: Support
Topic: Can a car rig input be other object position?
Replies: 4
Views: 249

Re: Can a car rig input be other object position?

Well, it depends on the type of lawnmower. We have clients that have used the 4-Wheeler to create animations for lawnmowers and I am pretty sure they did not animate them backwards ;) If you have one where the wheels does not turn just place a pair of ExtraWheels in the same place as the front wheel...
by Patrik Martin
Mon Oct 22, 2018 11:45 am
Forum: Support
Topic: Can a car rig input be other object position?
Replies: 4
Views: 249

Re: Can a car rig input be other object position?

Hi Khams, In theory you could just rig the stroller in the opposite way on the 4-Wheeler Extended, make the turnbase be 4-Wheelers rear wheels. Then push with the use of the target mesh, however this is quite hard to master as the 4-Wheeler will behave as it would like to avoid the target mesh. But ...
by Patrik Martin
Tue Oct 09, 2018 10:10 pm
Forum: Support
Topic: Deleting sim data, relocating the helpers
Replies: 4
Views: 583

Re: Deleting sim data, relocating the helpers

Thanks for the suggestions. Something that we hope to have in the future ;)
by Patrik Martin
Tue Oct 09, 2018 10:08 pm
Forum: User-created content
Topic: Car burnout animation
Replies: 4
Views: 553

Re: Car burnout animation

Hi Giancr,

Nice first clip and seems to be a nicely done tutorial! I know limited Portuguese so not the best to judge ;)

Can we share the clips with our community?(Facebook/Twitter)

Keep up the good work!
by Patrik Martin
Mon Oct 08, 2018 12:24 pm
Forum: Support
Topic: Animated mesh
Replies: 1
Views: 232

Re: Animated mesh

Hi I know I talked about animated mesh an car in the previous post. I ma still having problems. I have a box linked to one car that act like a moving raft. And then I have another car on top of the box that needs to move around the raft and at the same time being transported by the raft. Unfortunat...
by Patrik Martin
Mon Sep 24, 2018 10:25 am
Forum: Support
Topic: Going faster in a helicopter without loosing control
Replies: 7
Views: 546

Re: Going faster in a helicopter without loosing control

Just an update rescaling keys by 50% make helicopter stutter especially when camera follows it. I guess there is like an overlap of camera in a certain position in space and scaled keys of a helicopter making it stutter. The other option that I see is that you can render less frames per second or i...
by Patrik Martin
Fri Sep 14, 2018 10:41 am
Forum: User-created content
Topic: CrawlerTracks
Replies: 1
Views: 2658

Re: CrawlerTracks

Hi there, İ am trying to make a tank with a Craft Director. İ saw very good examples for this and there are nice tutorials.. İ created a rig with tutorial help.. working fine but there is a problems with tracks.. İ incereased "Accuracy, "Flaccidity Reduction" and "SubFrames" but there is no efect =...
by Patrik Martin
Fri Sep 14, 2018 10:36 am
Forum: Support
Topic: Constant crashes with configuration dialog on
Replies: 3
Views: 386

Re: Constant crashes with configuration dialog on

dv2000 wrote:
Fri Sep 14, 2018 3:50 am
Hi if you open config dialog for vehicles and then try to check uncheck recording keys or rename vehicles max 2018 will crash
Thanks for the info. We know that we have stability issues in 3ds Max 2018 currently and are trying to get a fix as soon as we can.
by Patrik Martin
Tue Sep 11, 2018 10:34 pm
Forum: Support
Topic: Flat tire
Replies: 2
Views: 309

Re: Flat tire

There are two ways here as I see it. In any case you should make the wheel the size of the rim, where the car is running on the rim. Otherwise the rim will be floating and rotating in the wrong speed. Options to make the effect: First option is to just manually tilt the chassis of your high poly mod...
by Patrik Martin
Tue Aug 28, 2018 8:49 pm
Forum: Support
Topic: Deleting sim data, relocating the helpers
Replies: 4
Views: 583

Re: Deleting sim data, relocating the helpers

Hi How do you delete sim animation. The problem is we want to place craft helper in a different place and when we hit simulate it starts flying and sometimes going back to the initial place THnaks My suggestion would be to clone the rig and then move the new clone as this would not have any keys at...
by Patrik Martin
Mon Aug 20, 2018 5:03 pm
Forum: Support
Topic: Custom surface for cars?
Replies: 16
Views: 885

Re: Custom surface for cars?

HI Patrick I did the same what you did and it is still not working. car just stays and the platform goes up without it. I animated vertices. I am using 2018 plugin version here is my scene https://we.tl/t-70D104jx1l Ok so I know what is different between our scenes. It seems like you had used the "...
by Patrik Martin
Fri Aug 17, 2018 2:56 pm
Forum: Support
Topic: Custom surface for cars?
Replies: 16
Views: 885

Re: Custom surface for cars?

By the way I tried with one surface with release version 16 in 3ds max 2017 and animated terrain going up and down, forward and backwards and the car still did not go up or down almost like the terrain was treated as stationary . Also DYNAMIC MESHES always unchecks on its own in any version. You do...
by Patrik Martin
Fri Aug 17, 2018 2:36 pm
Forum: Support
Topic: Custom surface for cars?
Replies: 16
Views: 885

Re: Custom surface for cars?

Hi Patrick, maybe you know about this bug but after simulating helicopter, then playing back the animation and then closing 3ds max. 3ds max will crash What 3d program are you using. I tried it in 3ds Max 2018 and were not able to get the same crash. And just to double check on the flow: 1. Start 3...
by Patrik Martin
Fri Aug 17, 2018 2:30 pm
Forum: Support
Topic: Going faster in a helicopter without loosing control
Replies: 7
Views: 546

Re: Going faster in a helicopter without loosing control

Yes, at certain limits it will spin out of control so no you are not able to get it to behave as quickly as an RC Helicopter can be. My work around suggestion would be to simply animate in the "slower" speed and then bump up the speed of the frames/compress the keys created to make it look quicker.
by Patrik Martin
Fri Aug 17, 2018 2:13 pm
Forum: Support
Topic: logitech g27 driving backwards
Replies: 1
Views: 441

Re: logitech g27 driving backwards

At the moment it does not work to use the G27 to drive backwards. I would in this case set up a different input for the forward/backward motion. It is on our list of things that we would like to improve in CDS.
by Patrik Martin
Tue Aug 14, 2018 8:41 pm
Forum: Support
Topic: Custom surface for cars?
Replies: 16
Views: 885

Re: Custom surface for cars?

Hi Patrick, could you at least tell me if it is a bug with an animated surface so I dont have to continue trying to find the way to animate or I am doing something wrong? Thank you No this is a general issue in 3ds Max 2018. Not any of the other versions. This issue appears after creating animation...