Search found 335 matches

by Patrik Martin
Tue Dec 01, 2020 11:07 am
Forum: User-created content
Topic: Small "breakdown" shots for upcoming guide
Replies: 2
Views: 3286

Re: Small "breakdown" shots for upcoming guide

Hi @tut,

The links are dead in you original post.
by Patrik Martin
Thu Nov 26, 2020 11:48 am
Forum: Support
Topic: zoom and otofocus
Replies: 2
Views: 535

Re: -

Is it possible to zoom with the mouse wheel, or keyboard modifier, so that when I zoom in, the camera doesn't level off? More like the controls in Google Earth for example. Using the arrow keys on the keyboard as input works just fine. However, the mouse is not supported to use as an input device i...
by Patrik Martin
Thu Nov 26, 2020 11:43 am
Forum: Support
Topic: Use animated car in Unreal Engine 4
Replies: 11
Views: 2221

Re: Use animated car in Unreal Engine 4

sujususeelan wrote:
Tue Nov 24, 2020 9:46 pm
Hi could you please tell me 3dsmax datasmith export animation how to work in ue4
When making the datasmith export make sure that you are exporting the active time frame and that the craft dummy meshes are visible so they are included in the export.
by Patrik Martin
Mon Nov 09, 2020 8:27 pm
Forum: Support
Topic: Autonomous driving for helicopters
Replies: 2
Views: 165

Re: Autonomous driving for helicopters

There are currently no plans to add autonomous mode to the helicopter. You are actually the first, of what I can remember, that have asked for this feature.
by Patrik Martin
Wed Oct 21, 2020 4:39 pm
Forum: Support
Topic: Scooter setup
Replies: 3
Views: 329

Re: Scooter setup

fixed the rotation axis were off my mesh had z as up but the skeleton was Y so i corrected and all is good So, you were able to get it work as you intended? I had a look at the model and it has quite a lot of issues with most parts not in the same angle as the scene cordination. So becouse of this ...
by Patrik Martin
Wed Oct 14, 2020 10:37 am
Forum: Support
Topic: Use animated car in Unreal Engine 4
Replies: 11
Views: 2221

Re: Use animated car in Unreal Engine 4

FIXED IT! I long suspected that the issue with the wheels had something to do with pivot point, and it appears that was the case. I don't know what's happening under the hood - but when I baked the pivot point, the issue was resolved. Whether a single geometry or in a group, I have imported the car...
by Patrik Martin
Tue Oct 13, 2020 10:38 am
Forum: Support
Topic: Use animated car in Unreal Engine 4
Replies: 11
Views: 2221

Re: Use animated car in Unreal Engine 4

Hi, I am having similar problems where exporting animated mesh from maya to unreal doesn't work as expected. I have constrained my model to the craft rig, baked the keys and exported both fbx and abc. The body of the car moves correctly, but the wheels act as if their pivot point has been changed. ...
by Patrik Martin
Tue Sep 29, 2020 10:39 am
Forum: Support
Topic: Noob looking for suggestions.
Replies: 5
Views: 441

Re: Noob looking for suggestions.

Any suggestions of the amount of auto vs myself controlling or is trying to set up a speed spline tool the best way or what? Any help is appreciated! I would use a combination. Use a spline to make the base guide and then use the controller to deviate from that path. This will also give you better ...
by Patrik Martin
Mon Sep 28, 2020 10:26 am
Forum: Support
Topic: General Propeties vs input propeties
Replies: 1
Views: 356

Re: General Propeties vs input propeties

Hi, What's the difference between General Propeties vs input propeties/ While general properties has gravel roughness and input has shake amplitude. It's kind of confusing? A lot of duplicated systems. Same for burn out and skid, etc. Would be nice to have these simplified or not scatter settings i...
by Patrik Martin
Wed Sep 23, 2020 9:48 am
Forum: Support
Topic: Spinning car on icy road
Replies: 4
Views: 532

Re: Spinning car on icy road

HI, Thanks for help. Unfortunately nothing worked. Car just glides forward without spinning. Do you have any video tutorials by chance? Here is a testscene I made in 3ds max 2021. https://craftanimations.com/slide_turn_3dsmax2021/ These are the steps I took to create this: Make the 4-Wheeler user a...
by Patrik Martin
Mon Sep 21, 2020 4:21 pm
Forum: Support
Topic: Spinning car on icy road
Replies: 4
Views: 532

Re: Spinning car on icy road

Maybe you could try a combination of skidding and External Force. Position the External Force arrow so that it is pointing towards the rear side of the vehicle and then when driving, hold down the skidding button and press the External force button. I haven't tried this myself, it's just of the top...
by Patrik Martin
Mon Sep 14, 2020 11:42 am
Forum: Support
Topic: Turn around at high speed in one place
Replies: 4
Views: 3083

Re: Turn around at high speed in one place

Hi dv2000, In order to quickly turn you need to modify the following parameters when configuring the 4-Wheeler Under Input parameters you have: Steering Wheel (Right/Left) Response Factor determines how quickly the 4-wheeler will go to maximum turn (turn acceleration). Steering Wheel (Right/Left) M...
by Patrik Martin
Mon Sep 14, 2020 10:40 am
Forum: Support
Topic: Speedometer
Replies: 4
Views: 768

Re: Speedometer

it's still a pain to look at that little screen and trying to convert numbers to miles per hour and steer a car. Please add a big readable m/h and km/h display like madcar has. You have feet, inches etc but not basic miles per hour Also please add a cruise control that way we can use steering wheel...
by Patrik Martin
Mon Aug 24, 2020 9:54 am
Forum: Support
Topic: Speedometer
Replies: 4
Views: 768

Re: Speedometer

Hi, Can we have a regular speedometer. I know there is a setting current velocity in meters per second. Can we have miles per hour or km per hour plus nice digital speedometer on the screen like madcar has. Thanks In the config of the 4-wheeler you have https://craftanimations.com/gauges-4wext/ The...
by Patrik Martin
Fri Aug 21, 2020 9:20 am
Forum: Support
Topic: Truck trailer odd behavior (shaking, jumping, etc)
Replies: 14
Views: 8219

Re: Truck trailer odd behavior (shaking, jumping, etc)

dv2000 wrote:
Mon Aug 17, 2020 6:05 am
Will there be a new update fixing this shakiness any time soon? Thanks
We hope so to be able to ship a fix for this within 2 weeks.
by Patrik Martin
Fri Aug 14, 2020 10:11 pm
Forum: Support
Topic: autonomous mode not working in maya 2018
Replies: 3
Views: 884

Re: autonomous mode not working in maya 2018

Hello Patrik I am using Maya 2018 Windows 10 CDS v20.1.10 x64 I am not able to reproduce the problem. It works for me in exactly the same as above. What I do is: 1. Create a new scene 2. Open Craft Director Studio 3. Create a 4-wheeler extended 4. Move the TargetMesh away from the 4-Wheeler Extende...
by Patrik Martin
Tue Aug 11, 2020 11:30 pm
Forum: Support
Topic: Truck trailer odd behavior (shaking, jumping, etc)
Replies: 14
Views: 8219

Re: Truck trailer odd behavior (shaking, jumping, etc)

We can confirm that we have found a shaking issue with the Trailer tool. It seems to be worse the more detailed the terrain the trailer is attached to is.
We are looking in to this problem asap and solve.
by Patrik Martin
Wed Aug 05, 2020 10:17 pm
Forum: Support
Topic: autonomous mode not working in maya 2018
Replies: 3
Views: 884

Re: autonomous mode not working in maya 2018

Which 3d program and version of it are using?
What version of CDS are you using?
OS?
by Patrik Martin
Mon Jul 27, 2020 10:32 pm
Forum: Support
Topic: Truck trailer odd behavior (shaking, jumping, etc)
Replies: 14
Views: 8219

Re: Truck trailer odd behavior (shaking, jumping, etc)

Hi Tut, Can you please send me a scene were you are facing this issue so I can have a look at it? Thanks Hey again, I have saved the scene to Max 2018 through 2021. I've simulated the truck and trailers to get the error to show (roughly 1000 frames). I've also exported the profiles for every asset ...
by Patrik Martin
Fri Jul 24, 2020 1:53 pm
Forum: Support
Topic: Thrustmaster Driving wheel - turning is backwards
Replies: 2
Views: 707

Re: Thrustmaster Driving wheel - turning is backwards

Hi,

Go to the input settings. Click on the advanced for steering and change the multiplayer to -1 instead of 1.