Search found 2 matches

by niksoftarg
Wed Mar 17, 2010 6:14 pm
Forum: Useful Scripts for SpeedAnimation: 3ds MAX & Maya
Topic: [MAX]Tire tracks
Replies: 6
Views: 28184

Re: [MAX]Tire tracks

Hi again, I think I understand now, I have to model the basic pattern of the tire as a mesh, then the particle flow with make the array automatically, my new question is: do I really need the script?, a birth operator won´t do the same thing?
by niksoftarg
Wed Mar 17, 2010 3:16 pm
Forum: Useful Scripts for SpeedAnimation: 3ds MAX & Maya
Topic: [MAX]Tire tracks
Replies: 6
Views: 28184

Re: [MAX]Tire tracks

Hi I can´t seem to make this works, I am using 3dsmax 2009, I basically get instanced copys of the whole tire, not the tread, do I have to remodel the tread and put it into a path deform?

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