Search found 9 matches
- Tue Mar 30, 2010 12:36 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4 wheel ext - Ray Cast Multiple surfaces
- Replies: 8
- Views: 22304
Re: 4 wheel ext - Ray Cast Multiple surfaces
Similar issue.... My car still drifts upward when linking to a surface and keeping "Use Fast Ray Cast" checked. No matter how many polys. When i uncheck this option, the car drives properly, but i get the Slo-Mo thing happening which makes any kind of timing impossible. Timeline says i'm at frame 1...
- Tue Mar 30, 2010 12:03 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4 wheel ext - Ray Cast Multiple surfaces
- Replies: 8
- Views: 22304
Re: 4 wheel ext - Ray Cast Multiple surfaces
Similar issue.... My car still drifts upward when linking to a surface and keeping "Use Fast Ray Cast" checked. No matter how many polys. When i uncheck this option, the car drives properly, but i get the Slo-Mo thing happening which makes any kind of timing impossible. Timeline says i'm at frame 10...
- Mon Jan 11, 2010 9:56 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: When burning out, wheels turn backwards
- Replies: 6
- Views: 19423
Re: When burning out, wheels turn backwards
Sorry, was out of the office for a few weeks there. 9.3.1 issues are just licensing things with our setup. IT guys have been working with you on that one. Took a screen grab of the curve which definately shows reverse rotation happening. Starts spinning the correct direction, then for some reason go...
- Tue Dec 15, 2009 12:41 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: When burning out, wheels turn backwards
- Replies: 6
- Views: 19423
Re: When burning out, wheels turn backwards
Max 2010 4wheeler ext 9.2.1 I animated everything at 24 fps and it rendered visually fine. Then changed frame rate to 240 for a small segment, which will change the timeline accordingly, I just playback at 24fps for 10x slo-mo effect. When rendered, they definately go backwards. Not just the classic...
- Fri Dec 11, 2009 8:31 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: When burning out, wheels turn backwards
- Replies: 6
- Views: 19423
When burning out, wheels turn backwards
Didn't notice this until i changed frame rate to 240 from 24 so that i could cut to a slo-mo burnout shot. The wheels very clearly are spinning in reverse. It does this both from a stand-still, and also when using the burnout while driving to do a doughnut. Anyone else run into this? I'll manually r...
- Wed Nov 25, 2009 9:33 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Skid brake locks'em up
- Replies: 1
- Views: 11980
Skid brake locks'em up
First, is there any way to make the skidbrake only effect the rear wheels? Second, is there any way to fade them on? All 4 wheels instantly lock up the moment it's touched. The dynamics of the vehicle look and work perfectly- woldn't want that to change much, but the wheels locking up so hard kills ...
- Wed Nov 25, 2009 9:22 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Wheels don't obey under/over steer
- Replies: 1
- Views: 12045
Wheels don't obey under/over steer
If i hold a hard turn, accellerate to full speed from a stop, then brake back to zero, the tires will start fully turned, straighten out, then turn again when coming to a stop.... all the while the steering wheel is held at a constant full turn. It seems that the car body & dynamics is understeering...
- Fri Nov 20, 2009 11:10 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: help C4D PROBLEM child ground / 4WheelerExt
- Replies: 9
- Views: 23032
Re: help C4D PROBLEM child ground / 4WheelerExt
Posted too soon... found a fix in another thread.
Unchecking "Use Fast Ray Cast" seemed to fix it.
Unchecking "Use Fast Ray Cast" seemed to fix it.
- Fri Nov 20, 2009 10:57 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: help C4D PROBLEM child ground / 4WheelerExt
- Replies: 9
- Views: 23032
Re: help C4D PROBLEM child ground / 4WheelerExt
I'm having a similar issue in Max 2010. Everything works fine unlinked to a ground plane. As soon as i link to any geo, even a simple plane, the car bounces backwards and floats away... spastically.