Search found 9 matches

by ward500
Tue Mar 30, 2010 12:36 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: 4 wheel ext - Ray Cast Multiple surfaces
Replies: 8
Views: 22304

Re: 4 wheel ext - Ray Cast Multiple surfaces

Similar issue.... My car still drifts upward when linking to a surface and keeping "Use Fast Ray Cast" checked. No matter how many polys. When i uncheck this option, the car drives properly, but i get the Slo-Mo thing happening which makes any kind of timing impossible. Timeline says i'm at frame 1...
by ward500
Tue Mar 30, 2010 12:03 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: 4 wheel ext - Ray Cast Multiple surfaces
Replies: 8
Views: 22304

Re: 4 wheel ext - Ray Cast Multiple surfaces

Similar issue.... My car still drifts upward when linking to a surface and keeping "Use Fast Ray Cast" checked. No matter how many polys. When i uncheck this option, the car drives properly, but i get the Slo-Mo thing happening which makes any kind of timing impossible. Timeline says i'm at frame 10...
by ward500
Mon Jan 11, 2010 9:56 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: When burning out, wheels turn backwards
Replies: 6
Views: 19423

Re: When burning out, wheels turn backwards

Sorry, was out of the office for a few weeks there. 9.3.1 issues are just licensing things with our setup. IT guys have been working with you on that one. Took a screen grab of the curve which definately shows reverse rotation happening. Starts spinning the correct direction, then for some reason go...
by ward500
Tue Dec 15, 2009 12:41 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: When burning out, wheels turn backwards
Replies: 6
Views: 19423

Re: When burning out, wheels turn backwards

Max 2010 4wheeler ext 9.2.1 I animated everything at 24 fps and it rendered visually fine. Then changed frame rate to 240 for a small segment, which will change the timeline accordingly, I just playback at 24fps for 10x slo-mo effect. When rendered, they definately go backwards. Not just the classic...
by ward500
Fri Dec 11, 2009 8:31 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: When burning out, wheels turn backwards
Replies: 6
Views: 19423

When burning out, wheels turn backwards

Didn't notice this until i changed frame rate to 240 from 24 so that i could cut to a slo-mo burnout shot. The wheels very clearly are spinning in reverse. It does this both from a stand-still, and also when using the burnout while driving to do a doughnut. Anyone else run into this? I'll manually r...
by ward500
Wed Nov 25, 2009 9:33 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Skid brake locks'em up
Replies: 1
Views: 11980

Skid brake locks'em up

First, is there any way to make the skidbrake only effect the rear wheels? Second, is there any way to fade them on? All 4 wheels instantly lock up the moment it's touched. The dynamics of the vehicle look and work perfectly- woldn't want that to change much, but the wheels locking up so hard kills ...
by ward500
Wed Nov 25, 2009 9:22 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Wheels don't obey under/over steer
Replies: 1
Views: 12045

Wheels don't obey under/over steer

If i hold a hard turn, accellerate to full speed from a stop, then brake back to zero, the tires will start fully turned, straighten out, then turn again when coming to a stop.... all the while the steering wheel is held at a constant full turn. It seems that the car body & dynamics is understeering...
by ward500
Fri Nov 20, 2009 11:10 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: help C4D PROBLEM child ground / 4WheelerExt
Replies: 9
Views: 23032

Re: help C4D PROBLEM child ground / 4WheelerExt

Posted too soon... found a fix in another thread.
Unchecking "Use Fast Ray Cast" seemed to fix it.
by ward500
Fri Nov 20, 2009 10:57 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: help C4D PROBLEM child ground / 4WheelerExt
Replies: 9
Views: 23032

Re: help C4D PROBLEM child ground / 4WheelerExt

I'm having a similar issue in Max 2010. Everything works fine unlinked to a ground plane. As soon as i link to any geo, even a simple plane, the car bounces backwards and floats away... spastically.

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