Search found 13 matches
- Mon Nov 17, 2008 3:38 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Driving in snow
- Replies: 2
- Views: 11693
Re: Driving in snow
Makes perfect sense to me. Thanks, I'll give that a try!
- Sat Nov 15, 2008 11:43 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Driving in snow
- Replies: 2
- Views: 11693
Driving in snow
Hello-
I would like to have my car's tires be sinking in the snow a little bit, rather than driving on top of the snow covered ground. What settings do I change for this effect? Thanks!
I would like to have my car's tires be sinking in the snow a little bit, rather than driving on top of the snow covered ground. What settings do I change for this effect? Thanks!
- Sat Nov 15, 2008 10:48 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Floating license?
- Replies: 1
- Views: 10724
Floating license?
Hi-
Is there a way to have a floating license? I have an emergency deadline and have to work at home today. My license resides on my work computer. Can I transfer to home for a few days? Please advise, thanks!
-Darlene
Is there a way to have a floating license? I have an emergency deadline and have to work at home today. My license resides on my work computer. Can I transfer to home for a few days? Please advise, thanks!
-Darlene
- Fri Sep 26, 2008 5:46 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Car not driving on ground level throughout some of animation
- Replies: 3
- Views: 13151
Re: Car not driving on ground level throughout some of animation
My ground is actually a quad patch that I pulled vertices on (in soft selection) to create the hill.
Let me strip my file and see how big it is. I'll send you an e-mail with it, or ftp it and send you the link. Thanks.
Let me strip my file and see how big it is. I'll send you an e-mail with it, or ftp it and send you the link. Thanks.
- Fri Sep 26, 2008 5:23 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Car not driving on ground level throughout some of animation
- Replies: 3
- Views: 13151
Car not driving on ground level throughout some of animation
Hi-My car will not stay on the ground for my whole animation. I've tried increasing the rays a few times, and resimulating but that doesn't help. I have a flat ground, with one small hill in it. My car starts on the ground in frame one, then rises up and rides above the ground and then when it reach...
- Thu Sep 18, 2008 7:51 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Align car to steep road
- Replies: 6
- Views: 18827
Re: Align car to steep road
Any other solutions? The car is still just moving along a straight ground level. Right now I have no ground plane, since I wanted the car to follow my nurbs spline instead.
Is my target mesh supposed to be linked to something?
Is my target mesh supposed to be linked to something?
- Thu Sep 18, 2008 6:37 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Align car to steep road
- Replies: 6
- Views: 18827
Re: Align car to steep road
I am having the same type of problem. I wasn't able to view the sample video above, but I am using autonomous mode, and want my car to go up and down a few curves (hills). The Green target mesh moves along the spline, up and down, but the car follows in a straight line, as if it's on a flat road, an...
- Thu Sep 18, 2008 3:53 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Starting a new animation, deleting old keyframes?
- Replies: 7
- Views: 18115
Re: Starting a new animation, deleting old keyframes?
That didn't work either.
I am giong to try a new file with no keyframes to see if it will record smoothly.
I am giong to try a new file with no keyframes to see if it will record smoothly.
- Thu Sep 18, 2008 12:00 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Starting a new animation, deleting old keyframes?
- Replies: 7
- Views: 18115
Starting a new animation, deleting old keyframes?
Once I've recorded an animation, but want to do an entirely new one with my same car and rig, how can I get rid of the existing one and start over? I tried just re-recording over my old one but Max started going VERY slow and didn't seem to like this. I couldn't seem to delete the old keyframes eith...
- Wed Sep 17, 2008 11:39 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4-wheeler_extended: Wheels not rotating correctly?
- Replies: 7
- Views: 19979
Re: 4-wheeler_extended: Wheels not rotating correctly?
Regarding the steering wheel reacting with the steering of the wheels, I didn't understand what I am supposed to link to. I couldn't find any parts in the 3WheelerExt rig called _01_RelativeCageMeshTransform or DirectInputLink_01_ActuatorMesh. Please explain further? Thank you.
- Wed Sep 17, 2008 10:11 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: non-rotating front-wheel parts (e.g. brakes)
- Replies: 10
- Views: 29415
Re: non-rotating front-wheel parts (e.g. brakes)
OK, thanks I understand now.
- Wed Sep 17, 2008 10:03 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Autonomous mode follow strength to zero
- Replies: 4
- Views: 25131
- Tue Sep 16, 2008 8:53 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: non-rotating front-wheel parts (e.g. brakes)
- Replies: 10
- Views: 29415
Re: non-rotating front-wheel parts (e.g. brakes)
WIth this method, were the brakes grouped in the wheel group? I am just starting learning today, and see that you have to have 5 groups (4 wheels and the chasis). Thanks.