Search found 5 matches

by HJ Panorama
Thu Sep 18, 2008 6:44 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: what about some obstacles?
Replies: 4
Views: 14680

Re: what about some obstacles?

thank u Carl...

Luigi,
and the question is where can I find these kind of Mel's?
Do I need to write them myself or there is any reference to guide me how...or ...??
by HJ Panorama
Wed Sep 17, 2008 4:40 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: spline speed controller, How to?
Replies: 2
Views: 11782

Re: spline speed controller, How to?

yes I got the documentation...
I'm trying to make it..

thankx
by HJ Panorama
Wed Sep 17, 2008 4:23 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: spline speed controller, How to?
Replies: 2
Views: 11782

spline speed controller, How to?

hello

sorry to bother, I don't know how I can manage spline speed controller to work with 4 wheeler extended...
do i need to parent the 4 wheeler to spline controller or it is enough to be child of spline Tree in the craft director tool window?

thank you in advance
by HJ Panorama
Wed Sep 17, 2008 3:17 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: what about some obstacles?
Replies: 4
Views: 14680

what about some obstacles?

hello

I have a car that I'd like to make its tires to react to some obstacles on the ground.... such as small rocks or junks...( car jumps over them or.. )
what should I do to achieve this kind of reaction... ?
is it possible to setup a car crash ?

thank you in advance
by HJ Panorama
Sun Sep 07, 2008 1:05 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: scaling issue, My car is longer how to match it?!
Replies: 2
Views: 12037

scaling issue, My car is longer how to match it?!

Hello I have a car model ( particularly a cartoon machine ) which is longer than that of the craft's .. so I needed to move the vertexes of craft's extended car proxy to match to mine especially at body parts .. so the GravityDirectionMesh goes below the GroundPlane and when animating, my car scales...