Search found 5 matches

by Dag
Wed Apr 20, 2022 11:50 am
Forum: User-created content
Topic: NASCAR The Game: Inside Line
Replies: 6
Views: 153635

Re: NASCAR The Game: Inside Line

Hi Patrik,

1. my cars do not start on the frame I want.
2. It do not go at the pace I want it to go.
3. It do not follow the path exactly I want to follow (even on max follow seting)

that are the primary things I can not handle.
The further ones I dit not test yet, like collisions etc.
by Dag
Thu Apr 14, 2022 2:08 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Maya anim on path (autonomous)
Replies: 3
Views: 4025

Re: Maya anim on path (autonomous)

Hi Patrik,
I made a try, but when I set the parameters it will get disabled as soon as I klick the record button.
I saw here very good examples and I wonder how to make this. There are foe example an video NASCAR where ar many cars and I can not imagine it was driven by hand.
by Dag
Thu Apr 14, 2022 2:04 pm
Forum: User-created content
Topic: NASCAR The Game: Inside Line
Replies: 6
Views: 153635

Re: NASCAR The Game: Inside Line

Hi, great!
Could you say how did you animate this? is it autonomous mode?
I want to make a car chase in the city, but I struggle with the autonomous mode. It do not make what I expected it will do.
by Dag
Wed Apr 06, 2022 2:01 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Maya anim on path (autonomous)
Replies: 3
Views: 4025

Maya anim on path (autonomous)

Hi, I can not figure it out how to "say" the anim should start imediently after the record is activated. I made some tests but every test starts randomly so I can not say I need an anim over 240 frames and start on 0. The begin of moving is not predictable. It is very important when other actors are...
by Dag
Wed Apr 06, 2022 1:49 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 25
Views: 859207

Re: Use animated car in Unreal Engine 4

Hi, the trick I figured out is:
after all is done and the anim is baked you go to outliner and with right click enable shapes.

Image

then delete the dummy shapes and export to UE4/5.

Important!!!!
All hires mashes have to be frozen before you parent it to the wheeler rig.