Search found 19 matches

by srhyne
Fri Jan 12, 2024 5:51 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Gravity Not Working
Replies: 2
Views: 726

Re: Gravity Not Working

I was able to resolve the gravity issue but I'm still not sure if I identified the cause. Infraworks uses Open Street information and a national terrain dataset to create a scene. The scene is made up of tiled polygons that are subdivided. The roads are separate polys and they clip out the terrain w...
by srhyne
Fri Jan 12, 2024 12:31 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Gravity Not Working
Replies: 2
Views: 726

Gravity Not Working

I created a 4 Wheet Ext to drive on a surface created from Infraworks. The surface is a Poly surface and I linked the Gravity Direction Mesh to the surface. However, when I record the scene, the vehicle slowing falls through the surface. It's confusing because I've done this numerous times with comp...
by srhyne
Sun Sep 18, 2022 6:11 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Wheels Deforming
Replies: 3
Views: 2653

Re: Wheels Deforming

I sort of solved the issue, but I am curious why the wheel would deform. The solution was to create a Link Constraint between the high poly wheel and rig, versus linking the two.
by srhyne
Sat Sep 17, 2022 4:10 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Wheels Deforming
Replies: 3
Views: 2653

Wheels Deforming

I created a couple animations and the wheels are deforming when I play the animation in Unreal Engine. I have encountered this before in the past with the Extra Wheel for a truck and trailer animation but never with a 4Wheeler and 2Wheeler rig. Also, the only times this seems to happen is when I exp...
by srhyne
Mon Sep 12, 2022 9:22 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: 4 Wheeler Speed Issues
Replies: 6
Views: 4390

Re: 4 Wheeler Speed Issues

Hello. I figured out the issue. I adjusted the Gas Pedal response factor and the car operates correctly. Thanks!
by srhyne
Mon Sep 12, 2022 8:25 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: 4 Wheeler Speed Issues
Replies: 6
Views: 4390

4 Wheeler Speed Issues

Hello! I'm having an issue with my 4 wheeler is not keeping up with the CarriageNode. As the CarriageNode begins, the 4 wheeler jumps with the node but the Carriage continues to pull away. Looking at the Gauges, the current velocity is 35mph and it reaches 100% of max velocity. My 4 wheeler is set t...
by srhyne
Thu Aug 11, 2022 10:43 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Vehicle and Motorcycle Crash
Replies: 2
Views: 2662

Re: Vehicle and Motorcycle Crash

That is what I figured. I recently finished a project that was a legal case, and the Craft Director was invaluable when it came to speed control and timing. Another question. Is Craft Animations working on a Craft Director for Unreal Engine? I think having the tools you developed inside UE along wit...
by srhyne
Tue Aug 09, 2022 5:40 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Vehicle and Motorcycle Crash
Replies: 2
Views: 2662

Vehicle and Motorcycle Crash

Hello! I'm looking to animate a crash between a motorcycle and vehicle and I'm not sure if Craft Director Studio can do this. I would use a spline speed controller to navigate the motorcycle, collide with a vehicle, and then fall to the ground and slide to a rest. Is this possible? Are there setting...
by srhyne
Tue Aug 09, 2022 5:28 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 25
Views: 859203

Re: Use animated car in Unreal Engine 4

I was able to fix my issue. For some reason the problem continued until I restarted UE and then everything worked fine. Thanks!
by srhyne
Mon Jul 18, 2022 5:44 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Use animated car in Unreal Engine 4
Replies: 25
Views: 859203

Re: Use animated car in Unreal Engine 4

Hello! I created a car animation and I followed the Youtube instructions about selecting the wheel and using the Constraints > Link Constraint when setting up the car and the rig in 3DS Max 2022. I opened the Scene Explorer and the wheels and body are not under the rig mesh like the conventional rig...
by srhyne
Mon Jul 11, 2022 7:59 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: 3DS Max Units Set-Up
Replies: 0
Views: 7451

3DS Max Units Set-Up

I was using a Spline Speed Controller to control the 4 Wheet Ext and the speed didn't seem correct whenever I recorded the animation. Naturally I thought it was the Speed Units set-up but it still was moving faster than it should. I thought it was some setting in the 4 Wheel Ext properties but after...
by srhyne
Fri Jul 16, 2021 6:12 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Bike Group Turns into a Mechanical Bull Ride
Replies: 1
Views: 6014

Bike Group Turns into a Mechanical Bull Ride

I'm not sure what is causing this effect but it only happens when I close 3DS Max and reopen the scene that my Bicyclist are what looks like a mechanical bull ride with the cyclist and bike bucking up and down. When I first create the Bike Group, the bicycle and cyclist work appropriately and they f...
by srhyne
Mon Mar 01, 2021 8:12 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Spline Speed Controller Time Delay
Replies: 1
Views: 6761

Spline Speed Controller Time Delay

I have a scene where I want the time delay to be 1350 frames and it looks like the maximum value is 1000 frames. Is there a way to change that?

Thanks!
by srhyne
Mon Feb 22, 2021 6:48 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Bicycle Group and CAT Bone Linking
Replies: 3
Views: 7839

Re: Bicycle Group and CAT Bone Linking

Hi Patrik,

I'm attempting the instructions you provided, and the interface for "Key Info Rollout" is not in 3DS Max 2020. I looked up information on "Set Planted Key" and all the information is from versions prior to 2020. Any chance you know how this may work on 2020?

Thanks!
by srhyne
Mon Feb 22, 2021 4:27 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Bicycle Group and CAT Bone Linking
Replies: 3
Views: 7839

Re: Bicycle Group and CAT Bone Linking

Thanks for the detailed instructions Patrik! I will give it a run and report back on the progress.

Thanks again!

Steve.
by srhyne
Sun Feb 21, 2021 10:14 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Bicycle Group and CAT Bone Linking
Replies: 3
Views: 7839

Bicycle Group and CAT Bone Linking

I created a CAT Bone Base Human Biped in 3DS Max 2020. I'm having a problem figuring out the parenting between the bones and the bicycle rig. The CAT Biped hierarchy is set to the following: Pelvis >Left Thigh > Left Calf > Left Foot (linked to left foot platform helper) >Right Thigh > Right Calf > ...
by srhyne
Thu Jan 28, 2021 12:05 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Extra Wheel Rotates on the Z Axis
Replies: 4
Views: 8353

Re: Extra Wheel Rotates on the Z Axis

Another issue. I was able to create my truck and trailer animation in 3DS Max using the spline speed controller and everything worked perfect. However, I exported only the truck and trailer (3D objects) to an FBX file and baked the animation. I imported the FBX file into Lumion (another visualizatio...
by srhyne
Wed Jan 27, 2021 6:43 pm
Forum: Craft Director Studio - Help, Feedback and more
Topic: Extra Wheel Rotates on the Z Axis
Replies: 4
Views: 8353

Re: Extra Wheel Rotates on the Z Axis

Thank you! I was snooping around in the settings and I discovered that setting last night and it fixed it. Thank you for the quick response!
by srhyne
Wed Jan 27, 2021 12:59 am
Forum: Craft Director Studio - Help, Feedback and more
Topic: Extra Wheel Rotates on the Z Axis
Replies: 4
Views: 8353

Extra Wheel Rotates on the Z Axis

I'm creating a rigged tractor truck and trailer and the extra wheels on the truck and trailer rotate (jitter) in the Z Axis. Below is the hierarchy of the objects linked: 1. CarBodyMesh > TowingHookMesh > TrailerBodyMesh > ChassisSuspensionMesh > ExtraWheelMesh > 3D Model Wheel It seems the extra wh...