Search found 70 matches

by dv2000
Mon Jun 22, 2020 3:52 am
Forum: Support
Topic: Proper ground release settings
Replies: 1
Views: 49

Proper ground release settings

Hi, We can never get proper ground release settings. In madcar it's easy just set gravity and chassis weight. Here we have a 20 inch car model that flies instead of falling down during a jump. what are the proper settings for a jumping toy car and an average sedan? can you explain what is suspension...
by dv2000
Wed Jan 29, 2020 5:41 pm
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 2297

Re: Problems with moving platforms

ok it looks like we fixed it. The train terrain mesh was created on an angle because the train is moving downhills. So we had to create a cube alighted to the origin and then attached terrain mesh to the cube in edit poly. I guess craft needs terrain mesh to be perfectly aligned with world space
by dv2000
Wed Jan 29, 2020 5:27 pm
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 2297

Re: Problems with moving platforms

I will ping one of our developers to have a stab at this question ;) Hi, We animated a moving car on the stationary platform. Linked the platform to a moving dummy. But when we linked craft car to the platform car start flying to the side instead of driving on top of a moving platform. Any solutions?
by dv2000
Fri Dec 20, 2019 5:25 pm
Forum: Support
Topic: Improvements for craft anim
Replies: 1
Views: 885

Improvements for craft anim

I have two suggestions: 1. Please improve jump mode. Even tweaking suspension and max wheel ext still doesn't cut it. Car fly forward too much especially small cars. Just add a setting how fast cars fall to the ground once they are airborne (please see madcar 3 and their jump mode). 2. Please create...
by dv2000
Fri Dec 06, 2019 3:19 pm
Forum: Support
Topic: 360 loop
Replies: 6
Views: 1096

Re: 360 loop

Yes, this can cause some issues sometimes. My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation. I think you guys should improve terrain support. We also use madcar 3 and it never has this problem. Also look a...
by dv2000
Sun Dec 01, 2019 11:36 pm
Forum: Support
Topic: Problem with a plane followign a target
Replies: 1
Views: 1189

Problem with a plane followign a target

Hi, We have small rc planes following a target. For some reason instead of just following the target our planes go up and down too much, also they always roll and spin. Anyway to decrease this effect where plane would go in a straight line instead of doing crazy flying tricks while following a targe...
by dv2000
Wed Nov 27, 2019 3:41 am
Forum: Support
Topic: 360 loop
Replies: 6
Views: 1096

Re: 360 loop

UPDATE: the problem is merging terrain and loop. Even using boolean and xref. It seems that craft hates when two surfaces on top of each other. For example, loop has a surface and also there is ground mesh under the loop. This creates two stacked surfaces and craft starts messing up where car falls ...
by dv2000
Wed Nov 27, 2019 3:28 am
Forum: Support
Topic: 360 loop
Replies: 6
Views: 1096

Re: 360 loop

UPDATE:
it work with full size car but our car is only 15 cm. Maybe there is glitch because the car is small
by dv2000
Wed Nov 27, 2019 3:20 am
Forum: Support
Topic: 360 loop
Replies: 6
Views: 1096

360 loop

Hi,
We need a car to ago around a 360 loop like hot wheels basically upside down. It seems that once car gets closer to 90 degrees it will start flying or going through loop. We tried with and without wheel release. can craft do upside down driving?

Thanks
by dv2000
Wed Oct 02, 2019 4:23 am
Forum: Support
Topic: Better way to move keys
Replies: 1
Views: 1196

Better way to move keys

Hi
Currently to change time and move keys we have to choose each object body, all 4 wheels etc and convert to PRS one at a time and then move keys. Would be nice to change car timing through your program like time offset like phoenix fd has

thanks
by dv2000
Thu Sep 26, 2019 8:35 pm
Forum: Support
Topic: Extra wheels dont have ground release
Replies: 1
Views: 1270

Extra wheels dont have ground release

Please add an option for trucks with more than 4 wheels to jump. Our back wheels dont jump up
by dv2000
Thu Sep 26, 2019 7:02 pm
Forum: Support
Topic: Car drives through mesh
Replies: 1
Views: 1254

Car drives through mesh

Hi,
i am attaching the scene with the terrain where a car drives through ramp instead of detecting it. It happens only with some mesh. Could you please let us know why some mesh works and some doesnt

Link: https://we.tl/t-wCClwLChsD
by dv2000
Tue Sep 24, 2019 12:55 am
Forum: Support
Topic: shaking trailer
Replies: 2
Views: 1310

Re: shaking trailer

it looks like when you choose preset setting for the trailer like truck that's when it happens
by dv2000
Tue Sep 24, 2019 12:14 am
Forum: Support
Topic: shaking trailer
Replies: 2
Views: 1310

shaking trailer

Why when we add a trailer and enable suspension it shakes a lot.
here is the link to the video through we transfer https://we.tl/t-dFEn8RRd0y

thanks
by dv2000
Mon Sep 23, 2019 9:04 pm
Forum: Support
Topic: six wheeled vehicles
Replies: 6
Views: 1958

Re: six wheeled vehicles

or at least combine main car wheels and trailer as one unit so you dont have to check each key to record How do you mean? we have 8 wheeler and making 4 extra wheels requires linking gravity. enabling key per each whe would be nice to jsut shift drag rear wheel from 4 wheel ext and copy as many whe...
by dv2000
Sat Sep 21, 2019 9:37 pm
Forum: Support
Topic: six wheeled vehicles
Replies: 6
Views: 1958

Re: six wheeled vehicles

or at least combine main car wheels and trailer as one unit so you dont have to check each key to record
by dv2000
Sat Sep 21, 2019 5:32 pm
Forum: Support
Topic: six wheeled vehicles
Replies: 6
Views: 1958

Re: six wheeled vehicles

Carl Buhre wrote:
Sat Sep 21, 2019 7:32 am
You can use the tool Extra Wheel. Check out this tutorial:

https://youtu.be/SrqINYDSGGY

(Seen at 3:20)
thanks!
Would be nice if we could just copy wheels and relocators in the future and they will act as extra wheels. it will be a lot quicker
by dv2000
Sat Sep 21, 2019 5:27 am
Forum: Support
Topic: six wheeled vehicles
Replies: 6
Views: 1958

six wheeled vehicles

How do you add more wheels? Copying rear wheels did nothing. We need a truck with 4 wheels on the back Thank you
by dv2000
Mon Sep 16, 2019 3:13 pm
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 2297

Re: Problems with moving platforms

Thanks. Could you guys look into TYFlow. I think it can help

tyflow https://www.instagram.com/_tyflow_/?hl=en
by dv2000
Thu Sep 12, 2019 9:52 pm
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 2297

Re: Problems with moving platforms

Hi, The reason why we are having problems with moving grounds is that the tools expect them not to move. Calculating full physics is very hard, and if you have to take in consideration of external forces it gets even harder. In order for our tools to run and simulate in realtime, we take shortcuts....