Search found 34 matches

by dv2000
Mon Dec 03, 2018 7:48 pm
Forum: Support
Topic: Problem with overlapping mesh ground
Replies: 4
Views: 135

Re: Problem with overlapping mesh ground

Thanks I Will send another scene shortly. heavy scene problems (unfortunately cannot make it simple. even isolation does not help) If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys ...
by dv2000
Sun Dec 02, 2018 11:49 pm
Forum: Support
Topic: gravel shake general prop vs input prop
Replies: 1
Views: 44

gravel shake general prop vs input prop

hi is there any difference between gravel roughness and gravel shake amplitude. For some reason they almsot do the same and located in different folders general prop and input prop Thanks
by dv2000
Mon Nov 26, 2018 4:44 pm
Forum: Support
Topic: Constant crashes with configuration dialog on
Replies: 3
Views: 386

Re: Constant crashes with configuration dialog on

do you have any eta with that fix? Thanks
by dv2000
Wed Nov 21, 2018 6:02 pm
Forum: Support
Topic: Problem with overlapping mesh ground
Replies: 4
Views: 135

Re: Problem with overlapping mesh ground

Thanks I Will send another scene shortly. heavy scene problems (unfortunately cannot make it simple. even isolation does not help) If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys f...
by dv2000
Mon Nov 19, 2018 7:23 pm
Forum: Support
Topic: Problem with overlapping mesh ground
Replies: 4
Views: 135

Problem with overlapping mesh ground

Hi we have tram tracks above a flat ground. All is a part of one mesh. Your system ignores train tracks above and wheels still touch the bottom main plain, When big mail plain is deleted only then it detects train tracks. Not sure if it is a bug, the scene link https://we.tl/t-tRAhS3eRpJ wheel go th...
by dv2000
Wed Nov 14, 2018 9:48 pm
Forum: Support
Topic: Bad wheel/ different wheel shapes
Replies: 1
Views: 128

Bad wheel/ different wheel shapes

Hi anyway to make a wheel wobble?
Also anyway to use different wheel shapes like a triangle or square?

Thanks
by dv2000
Fri Oct 05, 2018 6:51 pm
Forum: Support
Topic: Animated mesh
Replies: 1
Views: 232

Animated mesh

Hi I know I talked about animated mesh an car in the previous post. I ma still having problems. I have a box linked to one car that act like a moving raft. And then I have another car on top of the box that needs to move around the raft and at the same time being transported by the raft. Unfortunate...
by dv2000
Sat Sep 22, 2018 4:26 am
Forum: Support
Topic: Going faster in a helicopter without loosing control
Replies: 7
Views: 546

Re: Going faster in a helicopter without loosing control

Yes, at certain limits it will spin out of control so no you are not able to get it to behave as quickly as an RC Helicopter can be. My work around suggestion would be to simply animate in the "slower" speed and then bump up the speed of the frames/compress the keys created to make it look quicker....
by dv2000
Fri Sep 14, 2018 3:50 am
Forum: Support
Topic: Constant crashes with configuration dialog on
Replies: 3
Views: 386

Constant crashes with configuration dialog on

Hi if you open config dialog for vehicles and then try to check uncheck recording keys or rename vehicles max 2018 will crash
by dv2000
Wed Sep 12, 2018 8:45 pm
Forum: Support
Topic: Going faster in a helicopter without loosing control
Replies: 7
Views: 546

Re: Going faster in a helicopter without loosing control

UPDATE
I think I was able to fix it by scaling keys with rounded percentage numbers like 50% etc Still testing
by dv2000
Wed Sep 12, 2018 4:29 pm
Forum: Support
Topic: Going faster in a helicopter without loosing control
Replies: 7
Views: 546

Re: Going faster in a helicopter without loosing control

Yes, at certain limits it will spin out of control so no you are not able to get it to behave as quickly as an RC Helicopter can be. My work around suggestion would be to simply animate in the "slower" speed and then bump up the speed of the frames/compress the keys created to make it look quicker....
by dv2000
Tue Sep 11, 2018 2:57 am
Forum: Support
Topic: Flat tire
Replies: 2
Views: 309

Re: Flat tire

it seems that we can use external force to push down one side of a car but then we always have to hold the button for this
by dv2000
Tue Sep 11, 2018 2:46 am
Forum: Support
Topic: Flat tire
Replies: 2
Views: 309

Flat tire

Hi One of our wheels is going to be just a rim Anyway to have a car lean more where the tire is missing? We tried to scale down a wheel but then suspension moves more down making car level again.

Thanks
by dv2000
Thu Aug 30, 2018 8:18 pm
Forum: Support
Topic: Deleting sim data, relocating the helpers
Replies: 4
Views: 575

Re: Deleting sim data, relocating the helpers

Hi How do you delete sim animation. The problem is we want to place craft helper in a different place and when we hit simulate it starts flying and sometimes going back to the initial place THnaks My suggestion would be to clone the rig and then move the new clone as this would not have any keys at...
by dv2000
Thu Aug 30, 2018 8:14 pm
Forum: Support
Topic: Deleting sim data, relocating the helpers
Replies: 4
Views: 575

Re: Deleting sim data, relocating the helpers

Thank you!
by dv2000
Sat Aug 25, 2018 6:10 pm
Forum: Support
Topic: Deleting sim data, relocating the helpers
Replies: 4
Views: 575

Deleting sim data, relocating the helpers

Hi How do you delete sim animation. The problem is we want to place craft helper in a different place and when we hit simulate it starts flying and sometimes going back to the initial place THnaks
by dv2000
Tue Aug 21, 2018 4:17 am
Forum: Support
Topic: Going faster in a helicopter without loosing control
Replies: 7
Views: 546

Re: Going faster in a helicopter without loosing control

maybe in a future release you can introduce less tilting forward at high speeds and auto stabilization at max speeds similar to your two wheeler where it does not fall when not in motion unlike the madcar. this is a real rc cooper at 173 mph https://youtu.be/N4jeLF2VD04?t=1m48s and it is stable as a...
by dv2000
Tue Aug 21, 2018 3:54 am
Forum: Support
Topic: Going faster in a helicopter without loosing control
Replies: 7
Views: 546

Re: Going faster in a helicopter without loosing control

Yes, at certain limits it will spin out of control so no you are not able to get it to behave as quickly as an RC Helicopter can be. My work around suggestion would be to simply animate in the "slower" speed and then bump up the speed of the frames/compress the keys created to make it look quicker....
by dv2000
Tue Aug 21, 2018 1:56 am
Forum: Support
Topic: Custom surface for cars?
Replies: 16
Views: 884

Re: Custom surface for cars?

HI Patrick I did the same what you did and it is still not working. car just stays and the platform goes up without it. I animated vertices. I am using 2018 plugin version here is my scene https://we.tl/t-70D104jx1l Ok so I know what is different between our scenes. It seems like you had used the "...
by dv2000
Fri Aug 17, 2018 7:17 pm
Forum: Support
Topic: Custom surface for cars?
Replies: 16
Views: 884

Re: Custom surface for cars?

By the way I tried with one surface with release version 16 in 3ds max 2017 and animated terrain going up and down, forward and backwards and the car still did not go up or down almost like the terrain was treated as stationary . Also DYNAMIC MESHES always unchecks on its own in any version. You do...