Search found 80 matches
- Mon Feb 15, 2021 4:03 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Strange turning extra wheels
- Replies: 2
- Views: 114
Re: Strange turning extra wheels
And the second question how do I set how much my wheels turn?
- Mon Feb 15, 2021 3:47 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Strange turning extra wheels
- Replies: 2
- Views: 114
Strange turning extra wheels
Hi We have a car with 12 wheels. 8 of them are extra wheels. They sometimes turn very fast if I slightly turn my steering wheel. IS it a bug? I am using the latest version Link to the video through we transfer https://wetransfer.com/downloads/2b6446dbb79d0ca797e302643702da6120210215024551/22289e5abb...
- Fri Nov 06, 2020 4:55 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Autonomous driving for helicopters
- Replies: 2
- Views: 665
Autonomous driving for helicopters
Hi, I asked this before but why we cannot have Autonomous driving for helicopters? Cars and airplanes have it. (Follow target)
Thanks
Thanks
- Sat Sep 26, 2020 12:23 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: General Propeties vs input propeties
- Replies: 1
- Views: 810
General Propeties vs input propeties
Hi, What's the difference between General Propeties vs input propeties/ While general properties has gravel roughness and input has shake amplitude. It's kind of confusing? A lot of duplicated systems. Same for burn out and skid, etc. Would be nice to have these simplified or not scatter settings in...
- Mon Sep 21, 2020 6:09 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Spinning car on icy road
- Replies: 4
- Views: 1086
Re: Spinning car on icy road
HI,
Thanks for help. Unfortunately nothing worked. Car just glides forward without spinning. Do you have any video tutorials by chance?
Thanks for help. Unfortunately nothing worked. Car just glides forward without spinning. Do you have any video tutorials by chance?
- Mon Sep 21, 2020 6:58 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Spinning car on icy road
- Replies: 4
- Views: 1086
Spinning car on icy road
Hi, We have a long icy road and we need a car at high speed loose the traction and jut spin going down the road. We tried skid, burn out nothing helps. Do you have an option of low friction? What exactly we need to do? like this car in the video doing lots of spins https://youtu.be/gY0gda12pXg?t=108...
- Sat Sep 12, 2020 6:55 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Speedometer
- Replies: 4
- Views: 1315
Re: Speedometer
it's still a pain to look at that little screen and trying to convert numbers to miles per hour and steer a car. Please add a big readable m/h and km/h display like madcar has. You have feet, inches etc but not basic miles per hour Also please add a cruise control that way we can use steering wheel ...
- Mon Aug 24, 2020 6:16 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Speedometer
- Replies: 4
- Views: 1315
Re: Speedometer
The second request: 1. Can we add terrain into the dialog so we don't have to link it. 2. A lot of the times we only have one terrain in the scene and lots of craft cars .Can we have an option in the dialog to autolink all new created/imported craft cars to the main terrain (each car will still have...
- Mon Aug 24, 2020 4:04 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Speedometer
- Replies: 4
- Views: 1315
Speedometer
Hi,
Can we have a regular speedometer. I know there is a setting current velocity in meters per second. Can we have miles per hour or km per hour plus nice digital speedometer on the screen like madcar has. Thanks
Can we have a regular speedometer. I know there is a setting current velocity in meters per second. Can we have miles per hour or km per hour plus nice digital speedometer on the screen like madcar has. Thanks
- Mon Aug 17, 2020 6:05 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Truck trailer odd behavior (shaking, jumping, etc)
- Replies: 14
- Views: 39537
Re: Truck trailer odd behavior (shaking, jumping, etc)
Will there be a new update fixing this shakiness any time soon? Thanks
- Mon Jun 22, 2020 3:52 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Proper ground release settings
- Replies: 1
- Views: 1340
Proper ground release settings
Hi, We can never get proper ground release settings. In madcar it's easy just set gravity and chassis weight. Here we have a 20 inch car model that flies instead of falling down during a jump. what are the proper settings for a jumping toy car and an average sedan? can you explain what is suspension...
- Wed Jan 29, 2020 5:41 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Problems with moving platforms
- Replies: 13
- Views: 16281
Re: Problems with moving platforms
ok it looks like we fixed it. The train terrain mesh was created on an angle because the train is moving downhills. So we had to create a cube alighted to the origin and then attached terrain mesh to the cube in edit poly. I guess craft needs terrain mesh to be perfectly aligned with world space
- Wed Jan 29, 2020 5:27 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Problems with moving platforms
- Replies: 13
- Views: 16281
Re: Problems with moving platforms
I will ping one of our developers to have a stab at this question ;) Hi, We animated a moving car on the stationary platform. Linked the platform to a moving dummy. But when we linked craft car to the platform car start flying to the side instead of driving on top of a moving platform. Any solutions?
- Fri Dec 20, 2019 5:25 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Improvements for craft anim
- Replies: 1
- Views: 2247
Improvements for craft anim
I have two suggestions: 1. Please improve jump mode. Even tweaking suspension and max wheel ext still doesn't cut it. Car fly forward too much especially small cars. Just add a setting how fast cars fall to the ground once they are airborne (please see madcar 3 and their jump mode). 2. Please create...
- Fri Dec 06, 2019 3:19 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 360 loop
- Replies: 6
- Views: 3003
Re: 360 loop
Yes, this can cause some issues sometimes. My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation. I think you guys should improve terrain support. We also use madcar 3 and it never has this problem. Also look a...
- Sun Dec 01, 2019 11:36 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Problem with a plane followign a target
- Replies: 1
- Views: 2387
Problem with a plane followign a target
Hi, We have small rc planes following a target. For some reason instead of just following the target our planes go up and down too much, also they always roll and spin. Anyway to decrease this effect where plane would go in a straight line instead of doing crazy flying tricks while following a targe...
- Wed Nov 27, 2019 3:41 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 360 loop
- Replies: 6
- Views: 3003
Re: 360 loop
UPDATE: the problem is merging terrain and loop. Even using boolean and xref. It seems that craft hates when two surfaces on top of each other. For example, loop has a surface and also there is ground mesh under the loop. This creates two stacked surfaces and craft starts messing up where car falls ...
- Wed Nov 27, 2019 3:28 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 360 loop
- Replies: 6
- Views: 3003
Re: 360 loop
UPDATE:
it work with full size car but our car is only 15 cm. Maybe there is glitch because the car is small
it work with full size car but our car is only 15 cm. Maybe there is glitch because the car is small
- Wed Nov 27, 2019 3:20 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 360 loop
- Replies: 6
- Views: 3003
360 loop
Hi,
We need a car to ago around a 360 loop like hot wheels basically upside down. It seems that once car gets closer to 90 degrees it will start flying or going through loop. We tried with and without wheel release. can craft do upside down driving?
Thanks
We need a car to ago around a 360 loop like hot wheels basically upside down. It seems that once car gets closer to 90 degrees it will start flying or going through loop. We tried with and without wheel release. can craft do upside down driving?
Thanks
- Wed Oct 02, 2019 4:23 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Better way to move keys
- Replies: 1
- Views: 3115
Better way to move keys
Hi
Currently to change time and move keys we have to choose each object body, all 4 wheels etc and convert to PRS one at a time and then move keys. Would be nice to change car timing through your program like time offset like phoenix fd has
thanks
Currently to change time and move keys we have to choose each object body, all 4 wheels etc and convert to PRS one at a time and then move keys. Would be nice to change car timing through your program like time offset like phoenix fd has
thanks