Search found 78 matches

by dv2000
Fri Nov 06, 2020 4:55 am
Forum: Support
Topic: Autonomous driving for helicopters
Replies: 2
Views: 179

Autonomous driving for helicopters

Hi, I asked this before but why we cannot have Autonomous driving for helicopters? Cars and airplanes have it. (Follow target)
Thanks
by dv2000
Sat Sep 26, 2020 12:23 am
Forum: Support
Topic: General Propeties vs input propeties
Replies: 1
Views: 367

General Propeties vs input propeties

Hi, What's the difference between General Propeties vs input propeties/ While general properties has gravel roughness and input has shake amplitude. It's kind of confusing? A lot of duplicated systems. Same for burn out and skid, etc. Would be nice to have these simplified or not scatter settings in...
by dv2000
Mon Sep 21, 2020 6:09 pm
Forum: Support
Topic: Spinning car on icy road
Replies: 4
Views: 546

Re: Spinning car on icy road

HI,
Thanks for help. Unfortunately nothing worked. Car just glides forward without spinning. Do you have any video tutorials by chance?
by dv2000
Mon Sep 21, 2020 6:58 am
Forum: Support
Topic: Spinning car on icy road
Replies: 4
Views: 546

Spinning car on icy road

Hi, We have a long icy road and we need a car at high speed loose the traction and jut spin going down the road. We tried skid, burn out nothing helps. Do you have an option of low friction? What exactly we need to do? like this car in the video doing lots of spins https://youtu.be/gY0gda12pXg?t=108...
by dv2000
Sat Sep 12, 2020 6:55 pm
Forum: Support
Topic: Speedometer
Replies: 4
Views: 785

Re: Speedometer

it's still a pain to look at that little screen and trying to convert numbers to miles per hour and steer a car. Please add a big readable m/h and km/h display like madcar has. You have feet, inches etc but not basic miles per hour Also please add a cruise control that way we can use steering wheel ...
by dv2000
Mon Aug 24, 2020 6:16 am
Forum: Support
Topic: Speedometer
Replies: 4
Views: 785

Re: Speedometer

The second request: 1. Can we add terrain into the dialog so we don't have to link it. 2. A lot of the times we only have one terrain in the scene and lots of craft cars .Can we have an option in the dialog to autolink all new created/imported craft cars to the main terrain (each car will still have...
by dv2000
Mon Aug 24, 2020 4:04 am
Forum: Support
Topic: Speedometer
Replies: 4
Views: 785

Speedometer

Hi,
Can we have a regular speedometer. I know there is a setting current velocity in meters per second. Can we have miles per hour or km per hour plus nice digital speedometer on the screen like madcar has. Thanks
by dv2000
Mon Aug 17, 2020 6:05 am
Forum: Support
Topic: Truck trailer odd behavior (shaking, jumping, etc)
Replies: 14
Views: 8513

Re: Truck trailer odd behavior (shaking, jumping, etc)

Will there be a new update fixing this shakiness any time soon? Thanks
by dv2000
Mon Jun 22, 2020 3:52 am
Forum: Support
Topic: Proper ground release settings
Replies: 1
Views: 894

Proper ground release settings

Hi, We can never get proper ground release settings. In madcar it's easy just set gravity and chassis weight. Here we have a 20 inch car model that flies instead of falling down during a jump. what are the proper settings for a jumping toy car and an average sedan? can you explain what is suspension...
by dv2000
Wed Jan 29, 2020 5:41 pm
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 8752

Re: Problems with moving platforms

ok it looks like we fixed it. The train terrain mesh was created on an angle because the train is moving downhills. So we had to create a cube alighted to the origin and then attached terrain mesh to the cube in edit poly. I guess craft needs terrain mesh to be perfectly aligned with world space
by dv2000
Wed Jan 29, 2020 5:27 pm
Forum: Support
Topic: Problems with moving platforms
Replies: 13
Views: 8752

Re: Problems with moving platforms

I will ping one of our developers to have a stab at this question ;) Hi, We animated a moving car on the stationary platform. Linked the platform to a moving dummy. But when we linked craft car to the platform car start flying to the side instead of driving on top of a moving platform. Any solutions?
by dv2000
Fri Dec 20, 2019 5:25 pm
Forum: Support
Topic: Improvements for craft anim
Replies: 1
Views: 1708

Improvements for craft anim

I have two suggestions: 1. Please improve jump mode. Even tweaking suspension and max wheel ext still doesn't cut it. Car fly forward too much especially small cars. Just add a setting how fast cars fall to the ground once they are airborne (please see madcar 3 and their jump mode). 2. Please create...
by dv2000
Fri Dec 06, 2019 3:19 pm
Forum: Support
Topic: 360 loop
Replies: 6
Views: 2397

Re: 360 loop

Yes, this can cause some issues sometimes. My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation. I think you guys should improve terrain support. We also use madcar 3 and it never has this problem. Also look a...
by dv2000
Sun Dec 01, 2019 11:36 pm
Forum: Support
Topic: Problem with a plane followign a target
Replies: 1
Views: 1922

Problem with a plane followign a target

Hi, We have small rc planes following a target. For some reason instead of just following the target our planes go up and down too much, also they always roll and spin. Anyway to decrease this effect where plane would go in a straight line instead of doing crazy flying tricks while following a targe...
by dv2000
Wed Nov 27, 2019 3:41 am
Forum: Support
Topic: 360 loop
Replies: 6
Views: 2397

Re: 360 loop

UPDATE: the problem is merging terrain and loop. Even using boolean and xref. It seems that craft hates when two surfaces on top of each other. For example, loop has a surface and also there is ground mesh under the loop. This creates two stacked surfaces and craft starts messing up where car falls ...
by dv2000
Wed Nov 27, 2019 3:28 am
Forum: Support
Topic: 360 loop
Replies: 6
Views: 2397

Re: 360 loop

UPDATE:
it work with full size car but our car is only 15 cm. Maybe there is glitch because the car is small
by dv2000
Wed Nov 27, 2019 3:20 am
Forum: Support
Topic: 360 loop
Replies: 6
Views: 2397

360 loop

Hi,
We need a car to ago around a 360 loop like hot wheels basically upside down. It seems that once car gets closer to 90 degrees it will start flying or going through loop. We tried with and without wheel release. can craft do upside down driving?

Thanks
by dv2000
Wed Oct 02, 2019 4:23 am
Forum: Support
Topic: Better way to move keys
Replies: 1
Views: 2675

Better way to move keys

Hi
Currently to change time and move keys we have to choose each object body, all 4 wheels etc and convert to PRS one at a time and then move keys. Would be nice to change car timing through your program like time offset like phoenix fd has

thanks
by dv2000
Thu Sep 26, 2019 8:35 pm
Forum: Support
Topic: Extra wheels dont have ground release
Replies: 1
Views: 6957

Extra wheels dont have ground release

Please add an option for trucks with more than 4 wheels to jump. Our back wheels dont jump up
by dv2000
Thu Sep 26, 2019 7:02 pm
Forum: Support
Topic: Car drives through mesh
Replies: 1
Views: 2051

Car drives through mesh

Hi,
i am attaching the scene with the terrain where a car drives through ramp instead of detecting it. It happens only with some mesh. Could you please let us know why some mesh works and some doesnt

Link: https://we.tl/t-wCClwLChsD